EtherGoo was a fascinating game, but as Ethereum’s congestion issues appeared, transactions required an eternity to complete, resulting in a negative experience for the players.
As a member of the TRON Arcade, a game fund with 100 Million USD to be allocated for game development, we had the chance to discuss with James, lead developer of TronGoo and learn a few interesting things.
Without further ado, lets get to the interview.
James, it’s great to have you with us!
EtherGoo was blockbuster in crypto gaming and it seems the redesigned version,
To begin with my first question, can you highlight the reasons for choosing TRON Blockchain instead of other popular platforms like EOS?
The main reasons were a combination of Tron’s recent explosion in dapp activity over December (I started getting suggestions from my community I should port Goo across once they saw how well other ports like ShrimpFarm did). The fact that Tron supports solidity for smart contracts made it really easy to migrate the original Goo game to their platform.
The game launch was very successful, TRX price surged by 10% after the TronGoo launch, it’s stunning that a single game managed to move the economy of a top 10 cryptocurrency. How would you comment on this success?
We’re very happy with how the
Now here is a question that came up when I first played EtherGoo, how did you come up with this idea?
I play a lot of traditional old-school flash idle games (Cookie Clicker, Clicker Heroes etc.) and when I saw that the genre’s passive progression fits really well with a blockchain contract (which costs per interaction) I just had to try it. EtherGoo was largely just a proof of concept for myself, I didn’t expect it to grow to such a community!
You are one of the first games that joined TRON Arcade, how is your cooperation going until today? How did you joined Tron Arcade in the first place?
It is going really well, they have really helped spread the news of
In the TronGoo announcement, we can see that that the game is developed by you and the Tron Shrimp Farm developers. How the developers of two of the most explosive Tron games came together?
I’ve known Mr.F (creator of TronShrimpFarm) through the CryptoGamingTalk discord community since last April when all the ethereum dapps starting popping up. When I saw how well the migration of TronShrimpFarm went (and with how busy I was myself) I offered to team up so he could use his experience to bring the Goo franchise to the Tron platform.
What difficulties have you encountered I developing
I am perhaps not the best to answer this as Mr.F did most the migration/integration side of things, however, because TVM supports solidity we could reuse most of the original Goo smart contract. Most of our difficulty was in the new website interface we designed for TronGoo which was from scratch to allow for mobile support (as a lot of Tron community players play from a mobile wallet).
Can you tell us what’s under the hood? How someone can earn TRX? How does the system share the rewards to players?
What more should we expect from TronGoo in the future? Are you planning game updates or designing your next TRON game?
We have a number of small game updates planned (along with new units, items & upgrades) which could include highly requested features such as cosmetics/skins and player profiles. It is likely after the success of TronGoo I will be considering a bigger Goo sequel towards the end of 2019, potentially named Gootopia.
Where do you see Blockchain Gaming in 5 years from now and more specifically, how will TRON gaming perform in the long run?
I really think it is very early stages in blockchain gaming, and see it rapidly expanding over the next 1-2 years (with bigger & more polished mainstream studios joining in on the action). Adoption is still slow because of the barriers to entry, but mobile wallets and Tron’s improved UX (auto sign) and lower fee’s (& faster blocks) may help speed mainstream adoption up.