# Microsoft’s Clustered Geometry shrinks ray tracing memory use from 4.7GB to 267MB in DirectX demo

An NVIDIA GeForce RTX 5080 ran a single demo at 1.4 FPS. With Microsoft's new Clustered Geometry feature turned on, the same card hit 310 FPS, an increase of roughly 221 times. The person behind the test cautions that games won't see a gain anywhere near that size, so the figure is no reason to buy

| Fact | Value |
| --- | --- |
| Published | 6 November 2026 |

Source: https://egamers.io/microsofts-clustered-geometry-shrinks-ray-tracing-memory-use-from-4-7gb-to-267mb-in-directx-demo/
