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About Sol Village
Sol Village is an 8-bit hands-off RPG on Solana. The main URL is solvillage.fun, and you participate at play.solvillage.fun. You control a tiny frontier settlement. Characters populate the lanes, visit your inns and retail outlets and use your bar. They additionally depart to hunt wildlife, and they work without orders when gone. The URL lists twenty-four handcrafted figures. The official X profile, @SolVillageFun, posted the release schedule for November fifth: the SOLV money at 13:00 UTC and the experience at 14:00 UTC.
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How to play Sol Village
You want a Solana account like Phantom. Entry occurs by authorizing a message, not a payment. Once you identify your settlement, you pick Recruit and buy figures individually, as groups of five or as groups of ten. The files display these recruitment odds: Normal 70%, Unusual 20%, Uncommon 7%, Rare 2.2%, Premium 0.7% and Ultimate 0.1%.
Figures hunt the zones beyond settlement and get Funds. You receive a portion of all catches and of character transactions in your establishments and shop. Funds and Rock cover settlement boosts like retail outlets, bunks, a battle space and a shrine. Offline, characters keep making Funds and Power at their recent pace for up to eight hours, but rewards only appear when participating. The experience targets laptop users.
Sol Village tokenomics & earning
A single recruit is 25,000 $SOLV. You can sell Funds as $SOLV at one Funds to one $SOLV once your vault holds no less than ten thousand Funds and one day has passed since your previous move. Monthly moves charge a 3% cut in Funds plus the Solana cost, which the FAQ estimates at roughly 0.00001 SOL. $SOLV went live on pump.fun, and the team gets part of the tax on every purchase.
Is Sol Village worth playing?
That rests on acceptable money chance. You require $SOLV to begin, so money used on recruiting shifts with the currency exchange. The FAQ identifies $SOLV as a settlement money with changeable rate. It directs members to spend solely funds they can part with and states profits depend on session, possibility and refresh cycles. The experience started November fifth and lacks a portable format.
Sol Village is an 8-bit hands-off RPG hosted on Solana. It works in a laptop interface at play.solvillage.fun. You guide a small frontier settlement. Your figures frequent your retailers, beds and bar and venture hunting animals, and you have no input when out. You pocket a cut of catches and purchases. The…
Read the full verdict
Sol Village is an 8-bit hands-off RPG hosted on Solana. It works in a laptop interface at play.solvillage.fun. You guide a small frontier settlement. Your figures frequent your retailers, beds and bar and venture hunting animals, and you have no input when out. You pocket a cut of catches and purchases. The maker's site catalogs twenty-four handcrafted figures.
The settlement flow is uncomplicated. Funds and Rock cover structures like outlets, bunks, a fighting zone and a shrine. Figures make Funds and Power offline for to eight periods. The files share enrollment odds, from Normal at 70% to Ultimate at 0.1%. Entry is a message confirmation, not a purchase.
Expense is the issue. All hiring is twenty-five thousand $SOLV, a pump.fun money with variable pricing, so roster construction varies day-to-day. To cash out, you want at minimum ten thousand Funds plus a one-day period and a 3% cost. The team captures a cut of $SOLV trades. Gains just display while active, and you lack a portable choice. The FAQ directs utilizing funds you lose easily.
It fits Solana clients liking detached settlement control who take the cash danger on an experience born in mid-November.
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Gameplay Breakdown & Analysis
Independent assessment by eGamers game testing guild
- Figures keep obtaining Funds and Power for to eight periods while absent
- Access via a message confirmation, not a cost
- Recruit percentages are in the files, Normal 70% to Ultimate 0.1%
- Funds cash out to $SOLV at single to single, paying a Solana fee of approximately 0.00001 SOL
- Pixel-art settlement with twenty-four handcrafted figures per the maker
- You want $SOLV to join, and one recruitment is twenty-five thousand $SOLV
- The FAQ states $SOLV's rate may change and instructs members to apply funds you accept losing
- Monthly cashes want no under ten thousand Funds, a 3% cut and a one-day waiting span
- Payouts appear only while engaged, and you lack input when figures are hunting
- Designed for laptop, without a portable format available
Sol Village ($SOLV)
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Frequently Asked Questions
How do I start playing Sol Village?
Link a Solana account such as Phantom at play.solvillage.fun and get in by confirming a message, which is not a payment. Once you label your settlement, access Recruit and buy figures one, as bunches of five or as bunches of ten, at twenty-five thousand $SOLV per hire.
How do players earn in Sol Village?
Your figures hunt the zones around settlement and get Funds, and you pocket a cut of all catches and of purchases at your outlets and shop. Once your vault has no under ten thousand Funds and twenty-four periods has gone since your prior move, you may liquidate Funds as $SOLV at single to single, taking a 3% cut in Funds and a Solana expense of roughly 0.00001 SOL.
What is the $SOLV token?
$SOLV is the settlement money, live on pump.fun on November fifth at 13:00 UTC per the official X account @SolVillageFun, and the maker gets a cut of all purchases. The FAQ states its rate may vary and directs participants to use just funds you lose easily.
Do figures keep earning when I close the experience?
Yes, for to eight periods figures keep making Funds and Power at the recent speed while absent. Gains show when you are active.
Is Sol Village worth playing?
That is based on acceptable cash danger, as you want $SOLV to recruit figures and funds put in shifts with the currency. The FAQ says profit hinges on session, possibility and patch cycles, and the experience launched in mid-November free of a portable choice.







