Ni no Kuni: Cross Worlds loses its token off-ramp Sept. 10 as MARBLEX pulls MBX Station a week early

ni no kuni cross worlds loses its token off ramp sept 10 as marblex pu In Brief:

In Brief:

  • The MBX Station exchange for Ni no Kuni: Cross Worlds goes offline Sept. 10 at 17:00 KST, closing the final route holders have to convert the game’s tokens.
  • Seven days later, on Sept. 17 at 06:00 UTC, the existing global servers, the official forum and the game’s MARBLEX service all shut down.
  • A relaunch has already taken place: Netmarble brought the title back July 23 on a single global unified server stripped of every crypto and NFT system, with no progress carried across.

Token conversion for Ni no Kuni: Cross Worlds ends a week before the game does. MARBLEX is pulling the MBX Station exchange on Sept. 10 at 17:00 KST, one week ahead of the servers themselves going dark.

“With a heavy heart, we announce the upcoming discontinuation of the game service and MBX Station exchange for Ni no Kuni: Cross Worlds,” the company wrote in its notice.

📢 Notice on Ni no Kuni: Cross Worlds & MBX Station Link Discontinuation
With a heavy heart, we announce the upcoming discontinuation of the game service and MBX Station exchange for Ni no Kuni: Cross Worlds.
🗓️ MBX Station Closure: Sep 10, 17:00 (UTC+9)
🗓️ Game Service

Sept. 17 at 06:00 UTC is the end point for everything else — the current global servers, the official forum and the MARBLEX service attached to the game.

What holders have left

Anyone still sitting on in-game resources has a three-day window. Territe becomes Territe Token (NKT) and Asterite becomes Asterite Token (NKA), with both conversions requiring a MARBLEX wallet linked to the game account. Whatever is not converted before MBX Station closes remains locked inside a game that will have ceased to exist.

Korea never had access to the exchange layer in the first place. When Netmarble released the global version in 2022 it came with the MARBLEX integration bolted on, while the domestic Korean build shipped without it — meaning the shutdown strips out a feature set that only international players ever touched.

The relaunch already happened

The new global unified service went live on July 23 under the banner “One Universe, One Journey.” There is no cryptocurrency and there are no NFTs in it, putting the global build on the same footing as the Korean version.

Nothing transfers. Characters do not carry across, every player begins again, and Netmarble has stated plainly that the unified server is a fresh environment rather than a merge of the old ones.

Rewards are based on a snapshot instead. Netmarble logged each account’s highest Combat Power on July 2 at 06:00 UTC and used that figure to tier migration rewards, handed out via a program named CROWN FUND. Qualifying players receive CROWN FUND Tickets redeemable in a dedicated shop, with expected ticket totals published on a reward checking page at ninokuni.netmarble.com/en/welcome.

The July 2 update also marked the end of paid item sales on the old service. To help newcomers on the new server, Netmarble added a guided mission track called Adventurer’s Journey along with a Boosting Field dungeon that accelerates progress toward Level 200.

According to Netmarble, it reviewed where operations were heading and determined that maintaining a stable service experience under the existing structure had become difficult. The company said alternatives were considered beforehand and presented the move as a way to protect the time and in-game currency players had invested. At no point has it described the crypto integration as a failure.

What’s left of MARBLEX

Ni no Kuni: Cross Worlds had been the flagship. MBX now changes hands at roughly $0.026 against a total supply of 321.28 million, and the Netmarble subsidiary has used 2026 to rebuild its lineup around other games.

One of them is Pixel Tamerz, an idle collection RPG from Returnpixel that MARBLEX rolled out globally this year, built around pixel art, deck-building and roughly 200 evolvable monsters. TZC, its in-game currency, can be swapped for MBX. February brought the announcement of DreamWorld, a sandbox MMO headed to Steam Early Access, and the company has also been running an NFT collaboration tied to The Seven Deadly Sins, a Kodansha-owned IP.

A buyback and burn program is running alongside all of it, allocating 20% of net revenue from this year’s games toward burning MBX. Across the Q2 2026 window of April 1 to June 30, 6,368 MBX were burned.

Tellingly, the company’s own replies beneath the shutdown notice point readers to the Pixel Tamerz shop.