Soulcraft Games’ Lo and Behold heads to Loadout’s Solana launchpad this week

soulcraft games lo and behold heads to loadouts solana launchpad this week In Brief:

In Brief:

  • Lo and Behold, a cozy roguelike from Soulcraft Games, will arrive on Loadout’s Solana game token launchpad this week, according to Loadout.
  • Per Loadout, the game has 13,000 Steam wishlists, and its core team of four has a decade each at Gears of War, Halo Infinite and Bandai Namco.
  • It’s among the first launches Loadout has announced since an Oct. 15 post in which it said it wanted launches “back up and running as soon as possible.”

Loadout announced in a post on X that Lo and Behold will come to the launchpad this week. The post didn’t include a date, and it didn’t say when trading on the game’s token would start.

Loadout described the game as “Hades meets Vampire Survivors in a cozy world.” It also said the title has 13,000 Steam wishlists and is “aligned with the Loadout community.”

Lo and Behold is coming to Loadout this week.
The game
Hades meets Vampire Survivors in a cozy world. Built by a core team of four, with a decade each across Gears of War, Halo Infinite and Bandai Namco.
13,000 Steam wishlists
Aligned with the Loadout community

Who’s making it

Lo and Behold is developed and published by Soulcraft Games. Loadout says the studio’s core team is four people, each with a decade of experience across Gears of War, Halo Infinite and Bandai Namco.

Soulcraft’s own website describes it as an indie studio founded by former AAA developers.

What the game is

On Steam, Lo and Behold is billed as a “cozy tinged roguelike” where players defend a village of animal folk. They head out to battle corrupted beasts, build custom spells from elemental powers and haul resources back to rebuild Behold Village.

You play as Lo, an owl who guards the last safe village in the woods. Each run happens in shifting dungeons. Lo frees corrupted Guardian souls there and faces Blightfeather, the Vulture King. According to the Steam page, a crafting system lets players put together hundreds of builds, and boss souls can be forged into living weapons.

Downtime between runs is spent decorating the village, making friends with the locals, fishing and relaxing by the fire.

The game is single-player and runs on Windows. Steam gives 2026 as the release window without a firm date, and it hasn’t launched yet. A playtest sign-up is available on the store page.

English, Spanish, Portuguese and French are supported in the interface, and the developers suggest using a controller. PlayStation and Xbox logos also appear on Soulcraft’s website.

About four months ago, Soulcraft released a new trailer. It included new sword attack VFX, new boss sprites, new trees and an improved camera.

How the Loadout model works

Loadout is built on Solana by the creators of Illuvium ILV $3.41 ▼ -6.6%. Studios use it to launch tokens, and the platform says each buy and sell sends money to the studio in real time.

Every time a game’s token is traded, 4% goes into that game’s treasury. Loadout has no presales, private rounds or VC discounts. Before a studio can issue a token through a bonding curve, it has to hand over a playable demo, design documents, team details, a roadmap and a funding plan.

Games on the platform don’t need to revolve around tokens. They can be played on Steam, consoles and elsewhere, while the token covers financing and trading.

Founder Kieran Warwick has described capital formation as one of the most practically useful things crypto can offer the gaming industry. $LOAD is the platform’s token.

A pause on launches

The Lo and Behold news follows a stretch where launches on the platform were paused. In a pinned post on Oct. 15, Loadout said it needed to sort out problems before continuing.

“We want launches back up and running as soon as possible. We also need to iron out the issues before we move ahead. We’re designing new anti-snipe, brought on another developer to work on staking, and have started building permissionless launches,” Loadout said.