Bigfoot, Ratman and a mural on Mount Chiliad: the long history of GTA’s oddest myths

bigfoot ratman and a mural on mount chiliad the long history of gtas oddest myths Grand Theft Auto 3 swapped a prophet for a floating skull icon. The prophet was Darkel, a character who was planned and written up before being cut. What he left behind became the first ghost story in a series that has since produced hundreds.

Grand Theft Auto 3 swapped a prophet for a floating skull icon. The prophet was Darkel, a character who was planned and written up before being cut. What he left behind became the first ghost story in a series that has since produced hundreds.

A second game runs alongside every GTA release. People play it on message boards, subreddits and wikis, sure that Rockstar hid something in the code. Most of the time they’re mistaken. One time they were right, and for the hunt, that turned out to be the worst possible result.

The prophet in the tunnel

Grand Theft Auto 3 was held back three weeks at the last minute out of sensitivity to the September 11th attacks. Rockstar’s own estimate puts the change at roughly 1% of the game, mostly small details such as police car livery and pedestrian barks.

In the early 2000s, that was enough. Under hazy headlights the gray city felt lonely and in-between, cars popped out of nowhere, and players began wondering what else had been kept from them.

The Dodo was the first piece of evidence. It’s a Cessna with clipped wings that can barely leave the ground, and the obvious theory was that the 9/11 cuts had grounded it, possibly after it was pulled from a mission where it hit Donald Love’s tower. Why go to the trouble of building a plane and flight controls only to cripple them?

The real reason is dull: hardware. A purported design document asks for a “wingless Cessna,” a compromise the PS2’s data streaming pipeline forced on the team. A Dodo that flew properly would move faster than the game could load itself.

Darkel can’t be explained away by tech limits, and plenty of records show he existed. Early previews described a prophet who “says weird things and asks you to do weird things,” and the design document casts him as a creepy personification of the Rampage missions.

One theory holds that his missions were too violent even for Rockstar (picture El Burro’s Ice Cream Truck mission, only worse). Taking jobs from an anarcho-terrorist would have been impossible after 9/11. Darkel, though, was cut long before the attacks. Sometimes a character just doesn’t work, and a skull icon can do his job without the monologues.

Pieces of him stayed in the game: a name in the credits, an unused texture and a ring of vagrants haunting a Harwood tunnel. They may be his last followers. Some of them carry molotovs. Why they’re there is a mystery to everyone, your friend’s uncle who works at Sony included.

When the rumor mill went online

Long before CCU numbers and open betas, gaming secrets spread through schoolyards and study halls. Fans swapped tips in magazine letter pages and on the message boards of new websites.

Magazines confirmed some rumors, shot down others and now and then invented them, but a monthly print cycle couldn’t keep pace. By 2001 the internet had become a breeding ground for myths and legends, and GTA fans got there early.

Scale changed things. By most measurements, GTA 3’s Liberty City covers only about 3 square miles, and the original Vice City is only slightly larger. San Andreas arrived in 2004 at nearly five times the size of Liberty City: an entire state with three cities and long runs of forest, desert and farmland in between.

Here there must be monsters

San Andreas stretched an aging engine as far as it would go, and it shows. Empty ghost cars drift across the street. A photographer flings himself off a cliff. Planes fall from the sky and burn CJ’s face. Each of these glitches has an explanation in the code, and nobody chasing myths wanted to hear it.

Throw in the draw distance fog and the low-fi world begins to feel like a copy of a real place. Leave the road and you’re soon lost in the woods like someone in a fairy tale. Rockstar loves to needle Americana, so people naturally assumed it had tucked the country’s favorite cryptid out there. Sasquatch, the Skunk Ape, Harry. Most people know him as Bigfoot. You’ve probably seen his beef jerky ads.

Within days of launch the Bigfoot theory appeared, together with tales of UFOs, desert phone booths and a creature stalking the countryside. The “San Andreas Bigfoot Hunt” only took off once the game shipped for a second time.

That re-release followed “Hot Coffee,” a scrapped sex minigame found hidden on the disc. San Andreas came off shelves and went back on sale without it. Now the national news had shown that Rockstar did bury secrets in its games. After that, a Bigfoot seemed possible as well.

Blurry footage and a doctored quote

The online hunt for San Andreas Bigfoot went much like the real-world one. Part of it was honest confusion: a pedestrian who spawned in the woods by accident grew into a hulking ape man in someone’s memory. After hours of searching, a growl in the Back O’ Beyond woods sounded like the beast. It was CJ’s stomach.

The evidence fit the genre. Before OBS, capturing video needed dedicated hardware, so sightings spread as heavily compressed clips shot straight off a smeary CRT. They showed next to nothing and still felt eerie, and the blur kept the mystery going.

Rockstar co-founder Terry Donovan said “there is no Bigfoot, just like in real life.” A doctored version of that quote then made the rounds with a made-up line added: “there is something in the woods.” It did the reverse of what he intended.

Fakers have always followed Bigfoot. Con artists spent decades carving wooden footprints and stuffing fake specimens, and the Patterson-Gimlin film, the best-known Bigfoot evidence of all, was recently shown to be a hoax, almost beyond doubt. GTA had forgers of its own, and the PC version of San Andreas made faking simple: mod in a Bigfoot, grab some screenshots and stir things up.

The PC files ought to have ended the argument. Had Bigfoot been in the data, modders would have found traces of him the same way they found Darkel’s. Nobody has ever turned up a genuine model or texture. Believers had a reply ready: perhaps he was on the original discs and removed after Hot Coffee, or cut from a later port. Patches give a myth the deniability it needs to live on.

Rockstar was watching and having fun with it. Red Dead Redemption’s Undead Nightmare DLC in 2010 sends several Sasquatches at the player, and killing one unlocks the achievement “Six Years in the Making,” the time that had passed since San Andreas came out. In GTA 5 (2013), Franklin runs into a hunter who has tracked Bigfoot for “eight years,” about the gap between San Andreas and V. His quarry turns out to be a man in a costume. Later updates let players become the real monster through a convoluted golden peyote quest that sounds like something out of schoolyard gossip.

Something in the subway

Bigfoot fits the rural West Coast. He doesn’t fit the HD streets of Niko Bellic’s Liberty City in Grand Theft Auto 4. A “Bigfoot of Bohan” is said to haunt Welham Park, but GTA 4’s parody of the five boroughs needed a monster of its own. That monster was Ratman.

New York has no shortage of wildlife: pigeons, squirrels, the occasional Eurasian eagle-owl, an opossum looking back at you from the trash. The brown rat is the city’s spirit animal, though: tough, resourceful and huge. Locals insist giant rats live in the tunnels, mutant hybrids that walk, talk and scold their adopted children for inspiring Ninja Rap.

GTA 4 gave them a place to hide. Niko can hail a cab and skip the ride, yet Rockstar still built a working LTA transit system with four lines and 26 stops. Railfans consider the layout fairly nonsensical. Myth hunters didn’t mind.

Ratman forum threads started appearing within weeks of GTA 4’s release. Skepticism ran high, but the clues kept arriving. Orange puddles showed up around the subway. Players described strange squeaks in the tunnels, and several posters claimed a voice shouted “I am the Ratman!”

Hunters dismissed that one fast, because cryptids rarely introduce themselves. They do pose for blurry photos, however. Controllers didn’t have Share buttons yet, so Ratman reached the public through Unregistered HyperCam 2 and the VGA camera on a Moto RAZR. The pictures were murky enough that Photoshop wasn’t needed, though plenty of people surely used it anyway.

The murk kept the argument alive. Was the orange liquid the blood or bile of a two-legged creature feeding on the city’s unhoused population? Or was Ratman simply a ragged, disturbed man, in the Darkel mold?

No one ever learned the answer. Ratman was never conclusively found in GTA 4 or its data. Rockstar appeared to be laughing at the search: an in-game article on the Liberty Tree website covers urban myths causing disturbances “in the minds of insane residents,” listing sasquatches, secret cities and other well-known GTA mysteries. The hunters shrugged off the dig and carried on.

A wiki for folklore

GTA myths pile up. Hundreds of them live side by side across console generations: aliens, shady men in trenchcoats, the ghosts of murdered NPCs. A fan-run myths wiki started in 2012 records the lot across around 1,500 pages, and each myth gets a verdict of proven, possible, unlikely or false.

A handful of legends sit outside those rulings under the wiki’s Protected Heritage policy, a hall of fame for unsolved mysteries. Ratman and Bigfoot are on it. Piggsy is too, the masked maniac from Rockstar’s Manhunt whom fans insisted was hiding in San Andreas. The largest myth of all isn’t on that list, because it proved to be true.

The mural on Mount Chiliad

Mount Chiliad towers over the foggy woods of Blaine County, above the Alamo Sea and the small towns of Grapeseed and Paleto Bay. It stands 800 meters above sea level, although an in-game sign says 2,700 meters, which would put it level with California’s Mount San Jacinto. Whichever figure you take, it’s the highest point in Grand Theft Auto 5, and getting to the top is fun.

You can walk it, take the dirt road or cycle until your thumb gives out. You can arrive by helicopter or parachute in from a plane. You can also pay 10 bucks for the cable car. At the top station, players found the beginning of a mystery that would keep the fandom busy for the following decade.

Beside two sealed doors, a mural is painted on a wall: a rough sketch of Chiliad crowned with lightning and an all-seeing eye. Inside the mountain, lines link a set of boxes, five of them marked with X’s. Three symbols run along the bottom: a UFO, a cracking egg and a humanoid figure wearing something on its back that looks very much like a jetpack.

The myths wiki put up the mountain’s page three days after GTA 5 launched in September 2013. Four days later came the subreddit r/ChiliadMystery, arguably the hub of the entire scene. Breaking Bad had just finished, and the internet’s appetite for theories needed a new target.

The X’s lined up roughly with places on the mountain where painted glyphs are hidden, each showing the eye alongside an icon such as a moon or a raincloud. One glyph is under an observation platform. The deck above it carries a line of text: “Come back when your story is complete.”

Rockstar finally played along

This time Rockstar wasn’t making fun of the hunters. It gave them a basic ARG with real clues, real objectives and a story that shifted over time. Guesswork built on glitches, cut content or hazy sightings was no longer necessary, and the mural’s symbols read like promises.

The egg could be alien. GTA 5 is packed with aliens, from DMT hallucinations to men in costumes, and one is frozen in ice minutes into the tutorial. The series has played with UFO culture for years, most famously in San Andreas’s Area 69, where CJ flees a government compound on a jetpack. So the jetpack joined the wish list as well.

Nobody disputes that the game has four UFOs. Most show up at night, as high in the sky as the engine permits. Two are classic hubcap saucers bearing FIB lettering. The one at Fort Zancudo is matte black and looks manmade, like a reverse-engineered replica. The military may have gotten its tech from the fourth ship, which lies sunk on the ocean floor.

Here’s how the Chiliad solution works. Hit 100% completion, as the message instructed. Climb the mountain in a rainstorm, as the glyphs indicated. Stand on the lookout platform at 3:00 AM and a UFO appears, much like the other “Plan 9” style ships, with hints that it could be a projection or hologram. Walk off and it vanishes, taking many hunters’ hopes for something larger with it.

Plenty wouldn’t accept it. They decided the UFO was a red herring covering the real secrets, kept hunting for the jetpack, or turned to other myths: the ghost woman who spawns on Mount Gordo (true) and the Goatman beneath a bridge in Cape Catfish (false).

When the facts keep changing

Roughly a year after launch, Rockstar brought GTA V to PS4 and Xbox One, followed by PC the next spring. These versions added higher resolutions, a first-person view and sharper textures that made clues easier to study. Some quieter edits came along too: a creepy face on the mountainside turned into a rooster, and Trevor’s hand picked up a tiny tattoo of the all-seeing eye from the summit.

Hunters couldn’t work out whether Rockstar was steering them toward real answers or whether they were overthinking a rooster. Detective fiction has a rule for this situation, known as “playing fair”: the answer can’t rely on something the reader has no means of knowing. Nobody can bolt DLC chapters onto an Agatha Christie novel after the final page. Rockstar has done just that for years.

Grand Theft Auto Online made the series a live game with a constant flow of weapons, vehicles, modes, heists and, in time, the holy grails. The Doomsday update in 2017 reads as the last word on Chiliad. It uncovers a secret high-tech facility inside the mountain carrying the same symbols as the summit. The final heist sends you blasting out of Chiliad on the Thruster, the working jetpack everyone had hoped for. Keeping it costs about $2 million.

Other updates added ghost hunting, aliens and trippy Sasquatch communion. Giving fans what they asked for is fine. Even so, cashing in decade-old myths to sell Shark Cards is a letdown. Years of decoding ended with the meaning of “be sure to drink your Ovaltine.”

No one can patch out possibility

The community hasn’t gone anywhere, but it looks different now. Its energy shifted from digging through the games to learning everything about them ahead of release, and recent GTA rumors have focused on high-profile leaks fueled by the frenzy around GTA 6. It will surely hide secrets of its own, though hunting them will feel different once you’ve already peeked behind the curtain and know any of it could change overnight.

Games used to be finished products. You bought the disc, brought it home and, unless someone had stashed a sex minigame on it, that was the entire game. Every secret was already pressed onto the DVD, held in low-res amber exactly where you left it, and the vagrants are still in the Harwood tunnel, molotovs and all.