In Brief:
- Axie Infinity (official site) put the spotlight on Lunacia Command: Battle for Lunacia. According to Axie Infinity, the real-time strategy game was vibe coded by a single builder over a few weeks for the Axie Vibeathon.
- The game includes base building, fog of war and 1v1 multiplayer. Players bring their Axies in as Commanders, and each Axie’s traits shape its tactics.
- The feature lands between rounds of Sky Mavis’ first AI-enabled hackathon, which has a 20,000 bAXS community prize pool. As many as eight finalists will move on to a production round running Oct. 4 to 31.
Axie Infinity has given a community spotlight to Lunacia Command: Battle for Lunacia, a real-time strategy title created for the Axie Vibeathon. The project said one solo builder vibe coded the game in a few weeks.
The spotlight post on X summed up the pitch: “Build a base, raise an Axie army and outplay your rival in real-time strategy.”
A real-time strategy game, vibe coded by a solo builder in a few weeks
Base building, fog of war and 1v1 multiplayer, with Axies as Commanders.
This is what AI game dev looks like now.Axie InfinityView on X ↗
The account shared the spotlight in a second post and added: “This is what AI game dev looks like now.”
How it plays
Every match is a quick 1v1 battle. Fog of war keeps the map hidden, and players can use flanking and kiting tactics against their opponent.
Axies enter the game as Commanders. Axie Infinity said their traits shape how the player approaches each fight. Neither post named the builder.
Base building completes the loop. Players develop a base and raise an army before they go up against their rival.
Where the contest stands
Sky Mavis runs the Vibeathon as an online competition in two rounds. Participants use AI coding tools to make playable Axie games built around Axie Core.
Registration was open Sept. 1 to 7, and Round 1 took place Sept. 8 to 21. In total, 402 builders signed up and 90 games were completed.
Under Sky Mavis’ original schedule, finalists were to be announced on Sept. 29. As of Oct. 1, though, the official Vibeathon site still showed the finalist announcement date as pending. Axie Infinity hasn’t said whether Lunacia Command will advance.
Up to eight finalists will go through to Round 2, which runs Oct. 4 to 31. During that round, finalists will build out the full game loop along with any approved ecosystem integrations. Sky Mavis expects to name the winners on Nov. 5.
Prizes and judging
The 20,000 bAXS community prize pool will be split among winners, finalists and standout prototypes. Every Round 2 finalist also receives 250 USDC in AI tool support. Promising prototypes that miss the cut can qualify for a 500 bAXS bonus.
Round 1 scoring breaks down as follows: Axie Core fit counts for 35%, gameplay for 25%, product vision for 20%, feasibility for 10%, and prototype and documentation quality for 10%. All entries first pass through eligibility and safety screening. After that, each valid entry gets scores from three independent judges.
According to Axie Infinity, the winning ideas could turn into ecosystem integrations or standalone games.
The rules
Builders were limited to one entry each. Games had to run in a browser and be hosted on the builder’s own server, and no game engine was required. At the prototype stage, using Axie art, NFTs, on-chain data or the Axie API was optional.
Each submission needed a playable link, a repository link, a demo video, a controls guide and a list of the AI tools used. Builders also had to explain how their game aligned with Axie Core.
All 90 completed entries can be played on the Vibeathon’s Game Hub. Other entries include a three-lane micro-MOBA, a tower defense game and browser autochess.
Sky Mavis summed up the contest’s goal in one line: “Build a playable Axie game and show what Axie Core can become.”









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