In Brief:
- According to Ronin, the Moku team put together a rogue-lite in 10 days.
- Goo collected between runs powers the game, and it’s spent across five weapons, three upgrade trees, 10 perks and 15 collectible slimes.
- With $5.35 million raised from Sky Mavis, a16z Games’ Speedrun and others, Moku launched Grand Arena (official site) Season One back in February, backed by a $1 million starting prize pool.
In a post on X promoting the title, Ronin said the Moku team assembled a rogue-lite in 10 days.
Goo drives the loop — it’s the resource players collect between runs and then put toward upgrades. Three upgrade trees hold five weapons between them, while 10 perks and 15 collectible slimes give a loadout further modification.
The Moku team built this rogue-lite in only 10 days!
• Rogue-lite loop: Gather goo between runs to upgrade 5 weapons across 3 upgrade trees, plus 10 perks and 15 collectible slimes that further modify your loadout.
• Content: Randomly generated floors, 12 enemy types, 3 bosses@RoninView on X ↗
Every floor is randomly generated. Ronin’s tally came to 12 enemy types and three bosses.
“The Moku team built this rogue-lite in only 10 days!” Ronin said.
Left unmentioned in the post: the game’s name, a release date, and the platform it runs on.
Who Moku is
A Ronin studio and questing platform, Moku began life as QU3ST before relaunching under the name it carries today. Backers of its $5.35 million raise include Sky Mavis, a16z Games’ Speedrun, Framework Ventures, 32-bit Ventures and upward of a dozen angel investors.
The Moki Genesis collection totals 8,888 NFTs, with holders receiving early access to playtests and events alongside bonus points on the questing platform. Beyond that, the Moki tanuki IP has surfaced in The Machines Arena (official site) and Nifty Island (official site), and the studio operates a creator program counting more than 3,000 participants.
The Grand Arena pivot
Grand Arena stands as Moku’s current flagship — an AI fantasy contest game where Mokis compete as autonomous athletes. The 12-week Season One kicked off Feb. 20 with a $1 million starting prize pool and runs through mid-May, with the pool growing in step with ecosystem activity and participation.
Using Gems, players enter five-card lineups into either free or paid contests. Higher leaderboard rewards go to the top 20% of participants, and a fixed pool is split among the top 50%. Moku XP — accumulated by entering contests, training Mokis, collecting cards and rising up the seasonal leaderboard — is the channel through which payouts flow.
Preceding all of that was a four-week preseason that began in November 2025, following an over-allocated presale in October. Both training progress and mXP carried over into Season One. Ahead of the season, Ronin unveiled a Moku Guild Boost Program in January carrying $50,000 in guild grants.
The launch represented a pivot for the studio, which wound down older platforms in order to focus on the AI fantasy ecosystem.
Earlier games
Super Battle Moki — an async autobattler where players field creatures known as tamakins — ran a closed beta from late March into early April 2025, limited to Moki Genesis holders. The goal for testers was hitting 10 wins before running out of four lives.
Smaller titles have shipped from Moku as well, including Double or Nothing and Moki Pochi, which centers on combining matching items to create new ones. Moki Pochi has recorded 257,000 plays.












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