The new idle game “Banana” in the TON ecosystem has gained over one million users in just 72 hours. Supported by key players in the TON network, the game plays a crucial role in attracting more users to the TON ecosystem.
Gameplay of Banana Game
Banana introduces players to a unique gaming environment in which they can collect various types of bananas, each with distinctive attributes and rarity levels. The game operates on a simple mechanic: players earn points, called “Peels,” by clicking on bananas.
Players can convert these points to USDT, a popular cryptocurrency, which serves as a real incentive for continuous engagement. To date, players have completed nearly 3 million in-game tasks and have linked over half a million social media accounts to the game, demonstrating its widespread acceptance and integration.
Technological Integration and Economic Model
The game is built on CARV, a versatile data layer designed for gaming and artificial intelligence applications.
According to Leo, the Chief Gaming Officer at CARV, “Banana’s launch is a pivotal moment for CARV’s expansion within the TON ecosystem.” He said, “This underscores CARV’s role as a driving force in Web3 gaming adoption and user acquisition, introducing a novel model of play-to-earn. By introducing first-party game development and adtech capabilities, Banana not only expands our technological footprint but gives users a lifetime membership to passive income.”
Banana rewards players daily and provides additional incentives based on the rarity of the Bananas collected. Special tasks, such as connecting a CARV ID or participating in social media activities, offer more opportunities to earn Bananas and subsequently trade them for USDT or more Peels.
The most exclusive Bananas, like the Matrixnana, could fetch up to 500 USDT. Additionally, players who effectively utilize their CARV ID can convert their in-game success into tangible rewards, adding a layer of practical benefits to the gaming experience.
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