Can TON games evolve into a significant platform despite the abundance of bots?

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Telegram’s integration of social mini-games on the TON blockchain is changing the narrative for blockchain games. With the ability to build games and other dapps on top of Telegram using TON’s tech stack, developers are unlocking new possibilities in the gaming world. Delphi Digital’s recent report, “A TON of Gaming Hype,” delves into the ecosystem and highlights notable games like Shrapnel, Pixels, and Alien Worlds.

2 Telegram Games You Can’t Miss.

The number of games on the TON platform has grown steadily, reaching 176 games. Notable games like Notcoin and Hamster Kombat have gained traction, with Notcoin’s recent partnership with AI/web3 gaming analytics company Helika boosting its popularity. Catizen, a cat breeding swipe game, has seen immense success with over 20 million registered users and $10 million in-game revenue through IAPs on TON.

However, challenges like data reporting issues and bot activity in games like Pixels, Splinterlands, and Alien Worlds pose concerns for the sustainability of these games. Games like Fanton, a fantasy soccer game, offer a more niche gaming experience with potential for growth.

TON’s own TON token plays a crucial role in the ecosystem, serving as the gas token for transactions and smart contract execution. With 39.7 million total user wallets on the TON blockchain and a significant price increase from $2.27 to $7.30 since the start of 2024, TON is driving the advancement of web3 gaming. As the gaming landscape evolves, TON’s innovative approach to blockchain games is garnering attention and shaping the future of gaming.