Domi Online Appoints Harley Swann as CEO in Leadership Change

Domi Online Names Harley Swann New CEO in Strategic Leadership Shift

In Brief:

  • Leadership Change: Harley Swann has been appointed as the new CEO of Domi Online, with co-founder PelleK continuing as Creative Director.
  • Game Attributes: Domi Online is known for its free-to-play, play-to-earn model, and features intense high-risk gameplay elements.
  • September Playtest: Enhancements from the recent testing phase include smarter enemy AI, superior loot systems, and streamlined user interfaces.

Leadership Restructuring at Domi Online

In a strategic move to optimize operations and enhance the development of their blockchain-based MMORPG, Domi Online, the company announced a major shift in its executive roles. Effective for about a year but only recently publicized, co-founder Harley Swann has ascended as the new CEO. This announcement was made via a social media post on X dated October 6. Swann’s promotion is expected to significantly streamline decision-making processes and foster growth as the game moves into its next phase of development.

PelleK, another co-founder, will maintain his role as the Creative Director, steering the game’s artistic and musical direction while preserving the core creative vision that has defined Domi Online from its inception. This role distribution ensures that both founders focus on their areas of expertise, optimizing both business operations and creative development.

What is Domi Online?

Domi Online merges nostalgic RPG elements with modern gameplay mechanics in a medieval fantasy world setting. It operates on a free-to-play, play-to-earn basis, with no caps on levels or skills, promoting a high-risk, high-reward environment. This means players face the possibility of losing levels or equipment upon death, adding intense stakes to gameplay.

The game’s vast open world includes a variety of zones, ranging from the relatively safe Saint’s Rest to more perilous areas like the Araenae Jungle and Leviathan Cavern. Players can choose from four primary classes—Warrior, Priestess, Sorceress, and Amazon—each offering unique abilities and tactical advantages in real-time combat scenarios.

Key Upgrades from the September Playtest

From September 17 to 28, Domi Online underwent a public playtest that was pivotal in refining various game mechanics. New features introduced include the Conquest Guild system and enhancements to enemy AI and loot systems. These modifications were largely influenced by community feedback and are integral to the game’s evolution.

The playtest also focused on improving combat dynamics, refining enemy pathfinding, and overhauling the loot system to increase the competitiveness and rewards of game play. Additionally, the expansion of crafting and professions now allows a deeper player involvement in the game’s economy, by enabling more extensive creation and trade of resources and items.

Enhancing User Interface and Server Stability

Dedicated efforts were made to enhance the stability and performance of the game through server optimizations and upgrades to the user interface and social features. This is aimed at ensuring a seamless and engaging experience for all players.

During the playtest, a bug bounty program was implemented, offering rewards in in-game currency for reporting significant bugs. This initiative not only fostered community interaction but also played a crucial role in identifying and addressing critical technical issues.

Moving Forward

With the leadership adjustments solidly in place and recent playtests indicating strong potential for further enhancements, Domi Online is preparing for its forthcoming open alpha release under the leadership of CEO Harley Swann, with PelleK focusing on the creative narrative and aesthetic elements. The team is enthusiastic about the game’s future, hinting that players can expect to explore the comprehensive world of Stannfyr very soon.