This month, ev.io is shaking up its tournament format with the help of Fractal. The exciting twist? The opportunity to earn Proof of Play (PoP) collectibles! The top 10% of players will receive the ultimate prize: Platinum PoPs, which are worth their weight in SOL tokens during the next Deathmatch Earn event.
To climb the ranks and secure their place in the leaderboard, players simply need to connect their Fractal Wallet and play ev.io in any game mode throughout the month. But here’s where it gets interesting – those who possess Ev NFTs can earn more e-points, giving them a leg up in the rankings. And if they accumulate enough e-points, they can even convert them into SOL tokens.
At the end of the season, players will be awarded PoP collectibles based on their rankings. The higher your rank, the more valuable the collectible – with Platinum, Gold, Silver, and Bronze up for grabs. But the cherry on top? Only the most recent season’s Platinum PoP holders will have access to bonus payouts in the Deathmatch Earn event.
But that’s not all. Players can also level up their collectibles by burning three lower-tier PoPs to craft one higher-tier PoP. Want to create a Platinum PoP? You’ll need 27 Bronze PoPs (or their equivalent) to make it happen. And if you’re not interested in keeping your PoPs, fear not – they can be traded on the Fractal marketplace and carried over across seasons, ensuring their value remains intact. So what are you waiting for? It’s time to join the fray and start earning those coveted PoPs!
Ev.io is a Fractal Launchpad game. It is an online multiplayer first-person shooter game set in a dystopian world where players take on the role of soldiers battling for control over energy resources. There, players can enjoy a variety of game modes, including team deathmatch, capture the flag, and domination!
Overall, ev.io is a fast-paced and entertaining online multiplayer game that has gained popularity among gamers who enjoy first-person shooters. Equip a character skin, weapon, and sword to start earning e (which converts to SOL/USDC) for every kill.