In Brief:
- An October progress report from Gunzilla Games on Off The Grid (official site) sets the 1.0 release window at Dec. 27 to Jan. 15. In May, the studio’s roadmap had pointed to October.
- According to the report, Legendary Weapons, the mainnet migration and new biomes were all left undelivered. The mainnet migration is now set for the 1.0 launch.
- Gunzilla says D28 retention climbed 34.81%, GUN spent on Marketplace 2.0 purchases climbed 51%, and its first Kestrel anti-cheat ban wave went out on Oct. 21.
Gunzilla Games now gives Off The Grid’s 1.0 release a window of Dec. 27 to Jan. 15, based on a progress report the studio posted at octoberreport.gunzillagames.com. When Gunzilla published its roadmap in May, the target for ending Early Access was October 2026.
Covering five months of updates, the report goes through the roadmap one item at a time and marks each one. It also confirms the switch from testnet to GUNZ mainnet won’t come before launch.
Five months of updates. One defining next chapter!
Off The Grid has come a long way through Early Access and the journey is there to see.
Reworked combat and movement. Smoother performance. More ways to build your loadout and stay with your squad. A redesigned marketplace,GUNZ OfficialView on X ↗
GUNZ announced the report on X with the line “Five months of updates. One defining next chapter!”
What slipped
Three items appear in the report as not delivered.
The mainnet migration now lines up with the 1.0 launch. Per the report, it will bring “new OTG community members to GUNZ Mainnet. Everything you own moves with you, including serial numbers, onto the chain where your items are truly yours to own and trade.”
Legendary Weapons have been put on hold. The report explains: “A legendary is a promise that it stays rare and worth chasing. Our economy can’t keep that promise yet, so they wait in the vault until it can.”
The map expansion with new biomes also missed. Gunzilla said that work went into polishing Teardrop, and the team “shipped a whole new map, the shooting range, which we’ll keep growing.”
Two more items are listed as partially complete. The first phase of the OpenSea redesign is finished, while the categorization overhaul has been pushed to November. The Summer League went ahead, but the full Ranked System Reload is now slated for after 1.0.
The numbers Gunzilla reported
Retention rose 7.95% at D1, 20.74% at D7 and 34.81% at D28, according to the report. The studio said monthly playtime per player went up 17.72%, and daily playtime per active player went up 9.83%.
The average session grew 11.1%, from 41.2 to 45.3 minutes. Extended sessions moved from 75.7 to 84.1 minutes.
Gunzilla credits the July 8 update with the largest performance gain. RTX 20-series cards got up to three times the frame rate, the studio said, and an RTX 2060 went from 42 to 164 FPS. It listed improvements of 30% to 60% on RTX 30-series cards, 30% on RTX 40-series and newer, and up to double on M4 Macs.
The Aug. 27 update introduced Marketplace 2.0, which the report calls “a storefront you can wander through: browse and filter what’s on offer, with every item taking center stage in a large, detailed preview.” After the launch, Gunzilla said, the share of players selling went up 17% and the share buying went up 9%. Trades per active player increased 7%, and GUN spent on purchases increased 51%.
The report says anniversary week set a record with 26,200 marketplace trades.
Kestrel and the first ban wave
Kestrel, Gunzilla’s AI anti-cheat, came with the Oct. 9 update. The studio said the system learned from more than 15 billion segments of gameplay data.
“Kestrel doesn’t care about a player’s score; it watches how they move and aim,” according to the report.
On Oct. 21, the first official ban wave went out. Of the flagged violations, 55% were macro and recoil scripts, 27% input remapping, 12% aim assistance and 6% exploits. Depending on severity, penalties run from a seven-day quarantine up to a permanent ban.
Five months of patches
In July, Gunzilla reworked weapons and Cyberlimbs, added an attachment budget and introduced a Stay As Squad option. The studio said unique builds went up 2.8 times, attachments per gun averaged 2.5, up from 1.6, and weekly loadout edits increased 30%. Players matched at random stayed together 4.6 times as often.
The report said: “Every gun now has its own kick, its rhythm and a quirk you’d recognise with your eyes closed.”
Proximity chat went live Aug. 4. On Aug. 27, an update reworked movement and brought redeployment tokens, a new combat HUD, unlimited view distance and the shooting range, plus the Bulwark pack and the Vanguard battle pass.
“Movement is now a resource to manage, comebacks are earned, mistakes get punished,” the report said.
Oct. 1 brought a new tutorial and the Iron Canopy pack. According to Gunzilla, new players flew up to 40% more in their first real match. “Flying is what OTG is built around,” the report said.
Gunzilla also named 10 features it shipped outside the roadmap. Among them are smarter NPCs, scope glint, new sky and lighting, bulk HEX decode and a post-match progress screen.
What’s listed for 1.0
Along with the mainnet migration, the 1.0 plan covers a full redesign of the loadout system, more weapon cosmetic customization, a cross-platform achievement system and a dynamic Teardrop island. On the PvE side, there’s Goblin 2.0, new vaults and reworked turrets and NPCs.
“After two years in Early Access, Off The Grid already played like no other shooter,” the report said.
























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