In Brief:
- On Aug. 5 at 02:00 UTC, NEXUS switched on a GamePool for Frost Kingdom, allowing players to deposit $RDIA on ONEgametoken and accrue ONEUSD block by block.
- Five percent of the game’s monthly revenue funds the pool. Nothing is locked up, and deposits can be pulled out whenever a player wants.
- Only 500,000 RDIA will ever exist. The whole supply went out through Genesis Boxes during the pre-sale, with no further minting inside the game.
The Frost Kingdom GamePool opened Aug. 5 at 02:00 UTC. Players depositing $RDIA on ONEgametoken now accrue ONEUSD, the digital dollar of ONEchain, block by block.
Its funding comes from 5% of what the game earns each month. NEXUS said no lock-up applies and depositors can withdraw at any time. How much each one earns shifts with the size of total deposits.
@Frost_Kingdom_'s new GamePool is funded the hard way —
𝟱% 𝗼𝗳 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲'𝘀 𝗿𝗲𝗮𝗹 𝗿𝗲𝘃𝗲𝗻𝘂𝗲 accrues to $RDIA depositors as ONEUSD, block by block.@ONEView on X ↗
What the deposit changes
The 5% share was already on the record. In the tokenomics NEXUS published when Frost Kingdom launched, the company said a reward pool would receive 5% of game revenue and that $RDIA holders would earn $ONEUSD in proportion to their holdings.
What the GamePool does is put a deposit in front of that flow. Simply keeping RDIA in a wallet is no longer the mechanism. The tokens have to sit in the pool on ONEgametoken, and the yield builds up per block instead of landing as a monthly distribution.
The token itself
RDIA’s ceiling is 500,000 units. NEXUS said the cap is intended to support scarcity and price stability, and the only route to the token was a limited Genesis Box pre-sale. Nothing inside the game issues more of it.
Two exits are open to holders. They can turn RDIA into Red Diamonds, the currency used to buy items inside Frost Kingdom, or swap it for ONEUSD and spend that across the rest of the ecosystem.
ONEgametoken is a game-token DEX offering zero gas fees and a 45% developer revenue share. Since July 9 UTC, every pair on the venue has been quoted and settled in ONEUSD.
Background
Frost Kingdom rolled out worldwide on July 23 across iOS, Android and PC, plus ONEstore and an HTML5 browser version. It is the first title NEXUS has published on its own.
At its core the game is a medieval strategy simulation that folds a merge mechanic into the SLG loop, so buildings and troops are combined rather than upgraded one at a time. It ships with more than 100 unit types and a hero system spanning four grades. NEXUS has called it the world’s first Web3 SLG.
Two versions are in circulation. Token features ride on the global build. The domestic Korean release is a game and nothing more.
The GamePool lands roughly six weeks after the ecosystem renamed itself. The CROSS mainnet became ONEchain, $CROSS became $ONE, and the settlement unit $CROSSD became $ONEUSD. NEXUS said the point of the changes was to unify the chain, the token economy and the game platform under one identity.
Frost Kingdom is wired into the rest of that stack. On the quest platform ONEquest, completing missions pays domestic players in ONEstore points and global players in $ONE. On ONEwave, the streaming arm, creators post guides and gameplay clips and are paid according to how much their content drives activity in the game.
Alliance campaign still running
NEXUS also has a Build Your Alliance campaign for Frost Kingdom under way on ONEwave, organised around six content pillars that include Tokenomics, Red Diamond (RDIA), Game Overview and Merge x SLG.
Finishing pre-registration hands players an invite code, and tiered rewards follow as more lords sign up through their link.
Every RDIA that will ever exist was sold in the Genesis Box pre-sale. Nothing in the game mints another one.













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