Braves Social Heist Games Seek to Increase Player Base

"How Braves' Social Heist Games Are Boosting Their Player Base"


In Brief

  • Brave Games Launch: Brave introduces a new web-based game that transcends typical gaming experiences, focusing on a “vault heist competition” that is accessible on various platforms including the Brave browser, social media site X, and Discord.
  • User-Friendly Gaming: The event, collaboratively designed with Midnight Network, Mythical Games, and social gaming platform Fanon, requires no prior gaming or technical expertise, making it open to all interested participants.
  • Potential for Web3 Growth: Amid fluctuations in Web3 popularity, Brave uses this gaming initiative to invite non-crypto natives by offering interactive, engaging content that bridges cultural gaps rather than overly technical challenges.

Brave New Venture into Gamified Experience

Brave, known for its privacy-centric web browser, has embarked on an exciting venture with the unveiling of Brave Games. This multi-week event, termed a “vault heist competition,” begins on February 3 and leverages the collaborative efforts of Brave, Midnight Network, Mythical Games, and Fanon. Pre-registration is currently open, with more than 4,000 players already signed up to take part in this unique challenge.

How the Game Operates

Participants will sign up via Fanon’s platform and align themselves with one of three factions: Brave (orange), Midnight (black), or Mythical (purple). Over the span of four weeks, players will engage in solving encrypted clues, completing various missions, and racing to unlock a digital vault. The platform promises a diverse gameplay experience that includes forming alliances, identifying undercover “moles,” and engaging in various prediction mechanics and social media challenges via X and Discord.

The competition is accessible through Brave’s browser across multiple operating systems including Windows, macOS, iOS, and Android. Participants who excel in the game stand a chance to win numerous prizes, with the top 500 players being recognized, and final results announced on February 27.

Beyond Gaming – A Strategic Gamification Push

Since its inception in 2015 by Brendan Eich and Brian Bondy, Brave has sought to provide alternatives to traditional data-centric business models dominated by giants like Google and Microsoft. Following the launch of its browser in January 2016, Brave introduced the Basic Attention Token (BAT) in 2017, aimed at compensating users for viewing ads. Brave Games is a continuation of experimenting with BAT under the Rewards 3.0 Partner Program to explore new utility cases for the token.

Luke Mulks, VP of Business Operations at Brave, highlighted the dual goals of the initiative to Decrypt: inviting new users to Web3 through participation-based mechanics while overcoming cultural barriers that typically hamper broader adoption of Web3 technologies. If successful, Brave Games could potentially become a recurring feature for partners and brands, enhancing user engagement without the immediate pressure of conversion.

Despite a noted decline in interest in Web3 games since their peak in 2022, Brave and some analysts remain optimistic about the sector’s growth. A report from Precedence Research projects the global Web3 gaming market to expand substantially by 2034. Through initiatives like Brave Games, Brave aims not only to survive but thrive by ensuring that Web3 becomes a part of everyday applications used by ordinary people. Mulks expressed hope that Brave Games could become one amongst many such applications that people regularly engage with by the year’s end.