BLOCKLORE debuts AI agent that builds workflows on its canvas from written instructions

metaking studios opens lrds loyalty airdrop as blocklords becomes blocklore In Brief:

In Brief:

  • An AI agent is now live on BLOCKLORE’s node-based creation canvas, with the studio saying it will place nodes on its own from everyday language and guide creators across a project from opening shot through the final cut.
  • It marks the studio’s first promoted feature since MetaKing Studios pulled the plug on BLOCKLORDS (official site) in early August and rebranded around the AI product.
  • Backing for BLOCKLORDS came from a $15 million raise in 2022; the game reached Steam on March 31, 2026, only about four months before it was scrapped.

The new agent on BLOCKLORE builds workflows across the company’s generation canvas straight from typed instructions, taking the manual node-wiring step off users’ hands.

“Use plain language to explain your ideas, and the agent will automatically add all the nodes and guide you step by step, from first shot to final cut,” the studio wrote in a post on X. “Meet your new production partner.” Followers were directed to the company blog for further detail.

Our AI agent is now live!
Use plain language to explain your ideas, and the agent will automatically add all the nodes and guide you step by step, from first shot to final cut.
Meet your new production partner.
Details in our blog

@BLOCKLOREView on X ↗

Underneath the agent is what the company describes as a multimodal AI creation infinite canvas. Assets get uploaded, nodes get connected, and a click starts generation, with image, video and audio creation and editing all living in one workspace. Nothing intermediate is discarded — each step remains on the canvas to be tweaked, reused or exported.

How the canvas works

Several models can be called within one workflow thanks to a unified model layer, and the results are turned into assets, pushed to the cloud and kept reusable.

There is a community layer as well. Anything published can be featured, forked and shown again, with every piece pointing back to the canvas behind it. Creator Challenges are held on a rolling basis, rewarding participants with cash, credits and traffic support.

No pricing has been made public.

From medieval MMO to AI tool

The launch lands just weeks after MetaKing Studios ended a game it had worked on for more than seven years. Posting from the same X account, the studio announced that BLOCKLORDS had become BLOCKLORE, that the game was closing, and that in its place sat a node-based canvas for AI generation spanning concept art, character consistency, video and editing in a single workspace.

Little of the practical detail was addressed in that post. No shutdown date was given, nothing was said about when servers go dark or the fate of assets held by players, and the studio’s intentions for LRDS went unmentioned.

The Steam release of BLOCKLORDS had come only recently, on March 31, 2026.

LRDS now changes hands at roughly 2 cents, far below its all-time high of $2.62 recorded on July 24, 2024. Exchange support had already begun to erode ahead of the rebrand. Coinsavi delisted LRDS alongside MAIGA, TRN, PLU and DATA, ending withdrawals at 8:00 UTC on July 20.

The AI groundwork

The AI shift at MetaKing had been in motion for well over a year. Late in 2024 the studio introduced an agent called Elisa Revard, a 19-year-old noblewoman from the fictional House Revard, and built a live event around her running from Jan. 14 to Feb. 1.

Sending Elisa a message cost players a fee in LRDS, as they attempted to persuade her to marry into their in-game noble house. Those fees topped up a prize pool seeded at 5,000 LRDS. Half the pool plus Elisa as a playable hero would go to the winner, while everyone else split what remained. Once 150 messages had been sent in total, a stalemate condition triggered a two-hour global timer that would award the most recent sender 10% of the pool.

February 2025 brought a roadmap titled “Age of Intelligent Heroes.” Among its plans: AI-guided tutorials for newcomers, heroes developed into autonomous agents, agents for managing farms, trader agents capable of analyzing markets and placing trades, and battle generals leading troops in a mode called Battleborne. Lordchain, the studio’s Base L3, was meant to log agent activity, and the effort was housed on a standalone site, blocklords.ai.

MetaKing has additionally confirmed that AI-assisted tools produced some of the 2D art in the game’s narrative sequences, with developers reviewing and refining the output.

The money behind it

Seed funding of $15 million, announced May 25, 2022, came to MetaKing from Makers Fund and BITKRAFT Ventures, joined by Delphi Digital, Animoca Brands, Shima Capital, WW Ventures, Spartan Group and Huobi Ventures.

CEO David Johansson and COO Nicky Li founded the studio, which expanded beyond 100 artists, designers and developers recruited out of EA, Ubisoft, Paradox Interactive and Creative Assembly and spread across 20 countries. Speaking to CoinDesk at the time, Johansson said the gameplay took cues from Total War, Age of Empires, Civilization and Crusader Kings.

Makers Fund principal Andrew Willson said as the round wrapped up that Johansson, Li and the team have “invaluable experience developing multiplayer game platforms around Web3 economies.”