WWII: TCG Gameplay Revealed as GFAL Puts the US and Germany Head-to-Head

wwii tcg gameplay revealed as gfal puts the us and germany head to hea In Brief:

In Brief:

  • GFAL has shared the first gameplay footage of WWII: TCG, showing a battle between the US and Germany.
  • According to the studio, the clip was chosen because players asked for gameplay in a community vote.
  • A beta for the revived card game is planned for Q4 2026. GFAL has not confirmed supported platforms or whether cards will be held on-chain.

The first gameplay from Games for a Living’s revival of World War II: TCG is now public. In the footage, the US faction takes on Germany.

In a post on X, GFAL wrote, “You voted for gameplay, so here it is!” The company described the footage as “A first look at WWII: TCG gameplay action.”

You voted for gameplay, so here it is!
USA vs Germany
A first look at WWII: TCG gameplay action

The post gave no release date, said nothing about platforms and did not mention tokens or NFTs.

What’s still unknown

The studio, based in Barcelona, added World War II: TCG to its lineup this month. Two other titles joined at the same time: the football management game Legends and Diamond Jewels Solitaire. GFAL’s roadmap puts a beta for the card game in Q4 2026.

The company hasn’t said which features from the original game will come back. It also hasn’t named the platforms for the new version or said whether card ownership will involve blockchain assets.

So it’s still unclear what part the GFAL token will play. GFAL serves as the native currency across the company’s games, but nothing published so far links it to WWII: TCG.

Both of the other new titles are aimed at the same quarter. Legends is due for an alpha in Q4 2026, and Diamond Jewels Solitaire is targeting a beta then.

A familiar studio

WWII: TCG isn’t a new IP. The original was developed and published by FrozenShard Games, which GFAL executives Marc Tormo and Christian Gascons co-founded.

The game first came out on iOS on March 6, 2014, and arrived on Android on June 19, 2014. It also ran on Windows and Mac OS, and a Steam version followed on Feb. 23, 2019.

FrozenShard closed the game in 2022 after GameSparks, its backend provider, ended its services. The studio said at the time that it had “no other viable options” to keep the game running.

How the original played

The first version was a free-to-play collectible card game with five factions: Germans, Russians, Americans, Japanese and British. Players didn’t have to build single-faction decks and could mix cards from different armies.

Cards came in four types: Units, Items, Orders and Commands. Units covered tanks, infantry, planes, ships and submarines.

Most card games have players build up resources as a match goes on. World War II: TCG skipped that. Every player had three action points from the first turn, so cards could be played straight away. The developers said they designed it this way to give the game a wargame feel and to give players plenty of options early in a match.

The game’s best-known mechanic was promotion. Promoting a unit raised its attack power and health and gave it abilities. A destroyed card went back into the deck and could be drawn again still promoted.

To win, a player had to bring the opponent’s hit points to zero while keeping their own above it. Beyond that core mode, the game offered a single-player campaign, historical missions, cross-platform PvP, guilds, crafting and cooperative raids for up to 15 players.

The new footage brings back two of those original factions, with the US facing Germany.