Hello Blockchain Gamers!
Recently, The Galaxy of Lemuria (TGOL) team reached out to us and pitched their game. We know that the TGOL team boasts years of experience in game development, the project is exciting, and it was only natural to write a Galaxy of Lemuria Review.
To begin with, you should check out the upcoming Founders Sale, which is taking place on October 16th on Opensea with crypto and on the official website with Paypal. Some good packages to grab, including founders tokens at good prices..Â
Let me say that TGOL is not a new game to me. We covered this again a year ago. Since then, it has significantly progressed in development. Rome wasn’t built in one day, and games need time to be developed, especially the real ones.
Introduction to The Galaxy of Lemuria
The Galaxy of Lemuria (TGOL) is an MMORPG Game using the Polygon sidechain to offer a play-to-earn “galaxy” using Non-Fungible Tokens for the in-game assets.
Most of the in-game items are tradeable NFTs, entirely owned by the players that can be sold in secondary marketplaces like Opensea at any given time.
TGOL will be free to play until level 20 and feature a trading card-based system for each item. In short, some of the in-game assets will be trading cards.
The Cartoonish/Anime graphics gives a unique feeling, and like in most MMORPGs, players can battle against each other, join cooperative raids and dungeons, craft various items, learn skills, professions, and even create inner home assets through the building system.
The game’s Mission is to provide an enjoyable experience and multiple opportunities to earn while doing what you like most, gaming.
When Gold Meets Old (Inspirations)
TGOL walks in the footsteps of three popular games.
- The warm, appealing anime aesthetic is inspired by Ni No Kuni, a legendary game and animated series.
- The Real-Time battles and fast-paced gameplay is inspired by MapleStory
- The procedural worlds and the ability to provide content for every player type reminisces Ragnarok Online.
The Galaxy of Lemuria Gameplay
Let’s have a look at the most important gameplay elements of TGOL.
Planets, Kingdoms, Space Travel & Exploration.
In the universe of TGOL, every planet is a living, self-sustained ecosystem that players can explore. With unique, procedurally generated environments, you will find yourself grinding in various terrains and weather climates. From day to night, there will be snow, wind, and rain with seasonal changes.
The game is vast, there is not one planet, and that’s all. By finishing the re-requisite requirements, you will travel to the different planetary ecosystems and explore worlds never found before.
Traveling requires reaching a certain level and complete the storyline. Space Explorers can be crafted by farming resources, and their reach depends on the rarity of the resource.
For example, if you use common resources, you won’t go far away, but if you use rare ones, rare planets are awaiting you.
Space explorers are tradable NFTs that can be bought or sold in the marketplace. You can use them as a TAXI service and transport other players with increased passenger limits, travel speed, and the ability to upgrade it further.
Another significant aspect of the game is the territories in the vast universe of TGOL.
By exploring the endless universe, you will find yourself in Villages, Towns, Cities, and even Kingdoms.
Let’s have a deeper look at what these are and what they do.
Exploring The World
Throughout the vast universe of Lemuria, players will encounter towns, villages, cities even some kingdoms.
Villages
- Found in most planetary systems.
- May contain daily and starting storyline quests.
- Doesn’t have any NPC to learn new skills and professions.
- Contains little to no defense support.
Towns
- Found in small and medium planetary systems.
- Has NPC trainers to learn new skills and professions.
- Small defense support systems.
Cities
- Found in medium to large size planetary systems.
- Contains daily quests and starting storyline quests.
- Has advanced NPC to learn new skills and professions.
- Large defense support systems.
Kingdoms
- Found in larger size planetary systems with a lot of population.
- Contains daily quests and starting storyline quests.
- Has advanced NPC to learn new skills and professions.
- Impenetrable defense support systems.
Loot, Assets & Inventory System
The inventory is called Magic Chest and can contain up to 50 items each. You have to break it down or sell some things to make some space when it gets full.
Magic Chests can be upgraded to contain more items by using resources, and they come in different cosmetic variations.
In addition, there will be limited edition, NFT-based Crystal Magic Chests with ten extra slots.
All monsters upon killed will provide loot to the players. The drop rate is calculated on random number generation and percentage chances. Like in all games, the higher the monster level, the better the loot.
From what is known so far, NFT assets will be from the rare rarity and above, with drops varying to weapons, armor, cosmetics, and consumables.
When it comes to in-game assets, TGOL has plenty of them. A character can equip up to 16 assets with five different rarity classes. Keep in mind that your avatar needs to reach a certain level before equipping some gear.
Your avatar can contain:
- Head
- Shoulders
- Chest
- Belt
- Gloves
- Bracers
- Legs
- Boots
- Cloak
- Necklace
- Ring #1
- Ring #2
- Trinket #1
- Trinket #2
- Weapon #1
- Weapon #2 / OR Shield / Offhand
The rarity of the items is the following.
- Common (White)
- Rare (Blue)
- Epic (Purple)
- Legendary (Gold)
- Mythic (Red)
Gathering System & Crystals
The game will contain various raw materials, plant life, and many mining nodes. You can craft from simple, early-game crafting tools to more advanced ones for higher-level gatherings by acquiring those resources.
All nodes can drop rare materials and crystals that may contain artifacts and limited resources.
The crystals are scarce in The Galaxy of Lemuria. Besides high-level mining nodes, they can also be acquired by defeating rare bosses and dungeons. Each crystal contains a unique NFT item drop that is one-of-a-kind, and to open them, your avatar must have the appropriate level.
Quests & Achievements
Quests in TGOL can have many forms, daily, storyline, and some of them will require co-op with other players.
Most of the quests will have multiple objectives: killing a group of monsters, collecting specific resources, joining raids and dungeons.
On the other hand, we have time-based quests that will require the completion of specific objectives.
The game will also reward you with achievements by completing specific tasks related to the story mode, collections, PvE, and PvP.
PvP & PvE
The Galaxy of Lemuria will feature an intense PvP mode between players by selecting the opponent’s avatar. Duels must be approved by both parties. Once the fight is initiated, a timer will start, and the battle begins.
Duels can’t occur in Dungeons, Raids, and safe zones such as Villages, Kingdoms, etc.
In terms of PVE, players will be able to join Dungeons in groups of 3 with the chance to win great loot. Dungeons may have multiple bosses and also may require solving mini-puzzles to progress specific areas.
Another PVE element is Raids which take place in groups of 5 players and have similar gameplay to Dungeons.
Character Classes, Skills & Mastery System
The skill system is divided into two categories. The Baseline (active) skills that can be learned through leveling up and the Passive abilities can be further enhanced to suit the playstyle of the player.
There will be eight (8) different character classes designed to offer a balanced player experience. Each class has its own advantages and disadvantages over one another.
Let’s see the abilities of each class individually.
Assasin | Sneaky and stealthy killer. | High Burst Damage | Control | Misdirection |
Berserker | An engaging class that bursts a lot of damage. | High Burst Damage | Buffs | AoE Damage |
Mage | Magic class with damage from a distance. | High Burst Damage | Control | AoE Damage |
Monk | Support and healing role. | Damage Mitigation | Utility | Healing Over Time |
Necromancer | Dark magic with summoning. | Damage Over Time | Life Steal | Pets / Summoned Minions |
Priest | The spirit of the party. Your guardian angel. | AoE Healing | Buffs / Utility | Healing Over Time |
Ranger | Pinpoint your enemy from distance. | Control | Pets / Tameable Pets | AoE Damage |
Warrior | Takes the role of the tank. | Control | Damage Mitigation | Utility |
All classes have their appropriate attributes which are divided into primary and secondary.
Primary attributes include:
- Strength. Effects damage and used by Warrior and Berserker.
- Agility. Effects damage and used by Assasin, Monk and Ranger.
- Intelligence. Effects damage and used by Necromancer, Priest and Mage.
- Vitality. Converts to overall health, used by all classes.
Secondary attributes include:
- Health Regeneration.
- Mana Regeneration.
- Resource Regeneration.
- Damage Mitigation.
- Magic Resistance.
- Dodge Chance.
- Block Chance. (Only when using a shield)
- Movement Speed.
- Critical Strike.
- Haste.
In addition, each class has its own mastery system you can follow based on your preferred playstyle. The mastery system uses skill points and offers increased benefits with game-changing abilities.
Professions
The professions add a great element to the gameplay of The Galaxy of Lemuria as they provide you with the ability to create an engagement with the game in multiple ways that can be beneficial.
Let’s have a look at the available professions.
- Alchemy. Create potions for Speed, Health, Mana, Power and Haste.
- Blacksmithing. Create in-game assets such as chest armor, helmet and other avatar gear.
- Cooking. Cook food that can replenish life over time and give a specific buff.
- Engineering. Become a scientist to develop, and upgrade Space Explorers.
- Fishing. Catch fishes that can be used in cooking and other professions.
- Leatherworking. Can create leather gear and ranged 2-handed weapons.
- Spellcrafting. Can adjust specific skills to match the players needs.
- Tailoring. Create cloth-based gear and caster weapons.
The Play To Earn Model
At first, TGOL economy will be based on the growth of the game and the influx of new players. As new players require a character NFT to unlock the full potentials of the game, character prices will be determined by the overall demand.
As in every blockchain-based game, the supply and demand of NFTs will determine the earning aspect of those who are in for the trading. The prices of NFTs will be determined around the overall inflation rate.
There might be future tokens in The Galaxy of Lemuria but nothing is decided yet on this field.
The game will allow players to offer scholarships by lending in-game assets to other players.
Roadmap
The current TGOL roadmap features a lot of in-game additions, while some could say this is a completed game, especially with the additions of Q4 2022, developers still call this an Alpha version.
Let’s see what the roadmap contains.
2021 Q4 – Presales and Marketing
- Open Alpha (Oct 4th)
- Marketing campaign. (Oct 4th)
- Founder Sale Launch On OpenSea (ETH on Polygon)
2022 Q1 – The Galaxy Of Lemuria: Homeland Sneak Peak For Founders
- Alpha Version 0.2
- Earlu access to Homeland Alpha 0.2 development build only to founders.
2022 Q2 – The Galaxy Of Lemuria: Homeland Release (Alpha 0.2)
- Remake of the Alpha 0.1 featuring graphics and technical improvements.
- Use the NFTs
- Card-based system
- Main homeland planet.
- All character classes
- 2 game modes (story and dungeons)
- Basic PvE
- Building system
- Resources gathering
- Crystal system
- NPCs
- Consumables.
2022 Q3 – The Galaxy Of Lemuria: Together Release (Alpha Version 0.3)NEW FEATURES:
- Basic Profession System
- Mastery System
- New Skills and Abilities
- Pet System
- New Game Mode: Basic PVP
- Weather System
- Crafting System (Fishing and Cooking)
2022 Q4 – The Galaxy Of Lemuria: Space Traveler Release (Alpha Version 0.4)NEW FEATURES:
- Space Traveling System
- 2 new different planets
- Quests and Achievements
- Cosmetics
- Addition of Towns, Cities, and Village Ecosystems.
Conclusion
The Galaxy of Lemuria looks like a promising game with skilled developers.
Jose Parada, the CEO has over 7 years in game development and another 7 in business and product development.
Jonathon McKay takes the role of product designer with over 15 years of product development.
Marco Parada is doing the back-end engineering with over 7 years in game development and of course, there are other people working for TGOL.
MMORPG development takes time, the team has created a demo version that demonstrates some of the in-game mechanics so far and the current graphics are at a good level. The full in-game experience will arrive definitely next year in Q4 2022. I know in crypto time, one year is like an eternity but triple-A games need time to develop and the team looks to be on the right path.
I’ll be watching closely The Galaxy of Lemuria and looking forward to try the Alpha 0.2 early next year.
Thank you for reading our The Galaxy of Lemuria Review, you can connect with the game by visiting the official website.
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