GAMEE Drops New Telegram App With What It Calls Its Largest-Ever Prize Pool

gamee drops new telegram app with what it calls its largest ever prize pool In Brief:

In Brief:

  • GAMEE (official site) announced on Thursday that a new Telegram app had gone live, describing its prize pool as the biggest the platform has ever hosted.
  • No dollar amount appeared in the announcement post, and the app itself went unnamed. A standalone Gold Fest app and a second season of “Gold Fest: The Game” were both penciled into the roadmap for the third quarter.
  • According to sponsor nGRND in June, season one of Gold Fest offered $500,000 in gold-backed tokens and attracted 549,000 players.

A new GAMEE app arrived on Telegram Thursday, carrying what the company billed as the platform’s largest prize pool to date.

Left unsaid were the pool’s size, the app’s name and which token the rewards will be paid in. “While some wait for market conditions that never come, at GAMEE we’re still cooking,” the studio wrote in a post on X. “And today we’re launching a new app with the biggest prize pool EVER seen on the platform.”

"Telegram gaming is quiet right now.”
Well it's about to get busy again.
While some wait for market conditions that never come, at GAMEE we're still cooking. And today we're launching a new app with the biggest prize pool EVER seen on the platform.
Get ready for

The message began with an admission about where the sector stands. “Telegram gaming is quiet right now,” it read. “Well it’s about to get busy again.”

What the roadmap says

Among the 2026 releases on GAMEE’s published product roadmap are a standalone Gold Fest app and “Gold Fest: The Game, Season 2,” listed next to Moon Cards (official site) and a wider rollout of the GAMEE AdNetwork.

Early Q3 2026 was the target window for Season 2’s kickoff. In its community channel, GAMEE advised players to get a head start through early bird tasks inside the new Gold Fest app, noting that Season 2 stands apart from Season 1 and comes with its own rewards and its own claim.

Payouts for Season 2 are due in $GOLD, a tokenized representation of in-ground gold assets held by nGRND. Dig It and nGRND are managing the schedule and the exchange listings.

The first season

Gold Fest went live inside the GAMEE app on March 31 with gold-themed Telegram Gifts and a $500,000 pool of gold-backed tokens. The curtain came down on Season 1 on May 17.

Energy was the core currency: players accumulated it by playing games, finishing quests and referring friends, then burned it advancing across an in-app Prize Board. Landing on reward tiles returned either more Energy or Gold Points. Once the event closed, Gold Point totals determined each player’s proportional slice of the pool, distributed as $NUGS to TON wallets.

Neither leaderboards nor a lone winner featured in the design. Anyone clearing a defined Gold Point threshold received a share, and buying a Premium Pass made that share larger.

Flashy Gold and nGRND sponsored the event, with backing from the TON Foundation. Rather than releasing everything at once, Season 1 rewards vest over time — a third unlocks right away and the rest trickles out daily through the end of September, a structure nGRND adopted to keep the full allocation from flooding circulation.

GAMEE CEO Martin Zakovec framed Gold Fest at launch as an effort to take gold and “make it accessible in a completely new way.”

The numbers behind it

On June 2, nGRND reported that Gold Fest and Dig It, the two titles it sponsors, had together pulled in more than 855,000 players spread across over 200 countries. Of that total, 549,000 came from Gold Fest, while Dig It — run by Funny Till U Die Ltd. — contributed 306,000. Sept. 30 is the expected wrap-up date for both programs’ initial phases, at which point reward claims start processing.

The arrangement traces back to January, when GAMEE struck a deal with nGRND and Flashy to operate Gold Fest as a multi-phase campaign handing out $2 million in tokenized in-situ gold via Telegram. For running it, GAMEE locked in $500,000 in development fees alongside a $500,000 marketing budget.

Pegged for Q2 or Q3, Phase II introduces an agentic layer that lets users plug in or rent AI agents to chase a prize pool of their own.

New owner, same distribution

Ownership of GAMEE shifted in May. Alpha Compute Corp. — formerly AlphaTON Capital until an April rebrand that also swapped its Nasdaq ticker from ATON to ALP — wrapped up its acquisition of a 60% controlling stake in Ga Mee Global Limited from Animoca Brands on May 27.

Along with the platform’s 120 million registered users, the transaction spawned Alpha Games, an AI gaming division headed by GAMEE founder Bozena Rezab in the role of executive vice president.

Revenue at GAMEE reached $3.5 million across 2025. The first quarter of 2026 brought an estimated $926,000, a 56% climb from the $593,000 posted a year prior, generated by 5.57 million users and 88.5 million game plays. Platform-wide reach sat at 1.7 million monthly actives and 150,000 daily actives.

As of June 5, Alpha Compute listed total assets of $79.2 million against $44.4 million in liabilities, a figure that includes $34.4 million tied to GPU and data center leases, with projected run-rate revenue of $23 million.

Flashy CEO Michael Gord described Gold Fest as what he believes is “the largest RWA activation ever on Telegram.”