In Brief:
- ONE, the gaming chain that used to go by CROSS, pushed the CPLY token straight to qualified wallets via its ONEquest reward platform, cutting out the claim step altogether.
- According to the account, the drop involved “No claim page, no deadline” and “landed straight into every qualified wallet.”
- Still unpublished by ONE: how many wallets qualified, how big the distribution was, and what rules governed eligibility.
ONE delivered the CPLY token directly into qualified wallets, cutting out the claim page that usually stands between an airdrop and its recipients.
“No claim page, no deadline,” the chain wrote in a post on X. The CPLY drop “landed straight into every qualified wallet.”
No claim page, no deadline — the CPLY drop 𝗹𝗮𝗻𝗱𝗲𝗱 straight into every qualified wallet.
When did an airdrop last skip the claim step? @ONEquest_xyz@CROSSView on X ↗
Credit in the post went to ONEquest, the reward platform ONE operates at onechain.nexus/quest, alongside the question: “When did an airdrop last skip the claim step?”
What the announcement left out
No wallet count came with the announcement. ONE also stayed silent on the total CPLY distributed, the allocation each wallet received, and the activity that made a wallet eligible in the first place.
Copliy, the project behind the CPLY ticker, is absent from the main token trackers. No listing for it exists on CoinGecko, CryptoRank or DappRadar, and the ticker turns up in no indexed announcement from Nexus, the company running the chain.
For now, that makes the post itself the only public record of the distribution.
How ONEquest pays out
Tasks, not snapshots, form the basis of ONEquest. Rewards come from completing quests, and individual quest pages are tied to specific games on the network.
Geography determines the payout. Finishing in-game missions earns Korean users ONEstore reward points, while international players receive ONE tokens for the same sort of activity.
One live quest page currently hosts a “Throne of Chaos: Follow & Play” task, among several game-specific entries.
The rebrand underneath
All of this arrives weeks into a rename. The CROSS gaming chain became OneChain under Nexus, and the $CROSS token became $ONE, with the network, the team and the token itself unchanged beneath the new name.
The X account made the same move, shifting from @CROSS_gamechain to @ONE_gamechain.
An acquisition sat behind it. On June 29, Nexus purchased 20,247,990 shares of One Store — an 89.03% stake — from a group of owners that included SK Square, Naver and Krafton, at a price of roughly 62.6 billion won.
More than 38 million devices ship with One Store. On July 15 it became the network’s third validator, deploying and maintaining a node of its own and staking into the proof-of-staked-authority set rather than merely listing games running on the chain.
The first title Nexus self-published was Frost Kingdom, a medieval strategy simulation blending resource management with merge mechanics, which debuted on ONEstore. Nine further titles will follow in sequence, according to Nexus.
Settlement standardized first
Market plumbing was reworked ahead of all this. Beginning July 9 UTC, every pair on the Gametoken DEX was standardized to quote and settle in ONEUSD, billed as the ecosystem dollar. Buybacks of the network’s native token are funded by transaction fees.
Breakpoint, the team’s name for Mainnet 2.0, went live June 1.
What came before
Not every distribution on this chain has arrived automatically. One public sale celebration airdrop put 110,000 CROSS into circulation, sending 1.1 CROSS apiece to the first 100,000 wallet holders.
That sale cleared 92.6% of its allocation. At a fixed $0.10, buyers took 185,222,890 CROSS — $18.5 million worth — out of a total supply of 1 billion.
The remaining 14,777,110 tokens went unsold and were slated for burning.











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