The date hasn’t moved: November 19. In its newest earnings report, Take-Two — the parent company of Rockstar Games — reaffirmed that the Grand Theft Auto 6 launch window remains untouched, while positioning the forthcoming Grand Theft Auto 6: An Extended Look as fuel for the fire.
For anyone braced for another postponement, that is the takeaway. There isn’t one. At least not today.
The numbers behind the confidence
The publisher labelled the opening quarter of its 2027 financial year “excellent,” adding that the Grand Theft Auto series had “once again exceeded expectations.” Lifetime sales of GTA 5 have now passed 230 million copies globally, and the franchise posted 3% overall growth on the strength of microtransactions.
For scale, 230 million makes GTA 5 the second best-selling video game ever released. Only Minecraft sits above it, at 400 million.
Quarterly net bookings arrived at $1.39 billion, clearing the company’s own guidance range of $1.32 billion to $1.37 billion.
Preorders are big. Take-Two won’t say how big.
“Global excitement for the launch of Grand Theft Auto 6 continues to build, with the title having an exceptional start to preorders,” Take-Two wrote in its financial statement.
Note what the sentence leaves out. No preorder tally. No dollar figure attached. Simply “exceptional.”
Recent analysis suggests GTA 6 generated approximately $180 million in digital preorders across the U.S. and the five biggest European markets during the final week of June alone. Preorders went live at midnight on June 25.
Netflix gets six hours of exclusivity
The next official look at the game arrives August 27 in the form of Grand Theft Auto 6: An Extended Look, running exclusively on Netflix for six hours before reaching a wider audience. Take-Two addressed it only briefly — but pointedly.
“With Rockstar Games’ recent announcement of Grand Theft Auto 6: An Extended Look coming on August 27th, we believe that consumers’ passion and anticipation for the next evolution of this iconic series will grow further leading up to the title’s November 19th release,” Take-Two said.
Translation: the marketing runway is intact and running to schedule.
NBA 2K is quietly carrying a lot of weight
With all eyes fixed on Rockstar, the quarter’s other heavy contributor was NBA 2K, up 7% in Recurrent Consumer Spending — the polite industry term for microtransactions.
According to Take-Two, NBA 2K26’s showing was “outstanding and concluded a record year for the franchise.” The title has sold-in over 12 million units to date, a 9% improvement on NBA 2K25.
“The achievements of this year’s iteration of the series are a testament to Visual Concepts’ ability continually to deliver new, innovative ways for fans to stay engaged, and our live-service execution remains a cornerstone of NBA 2K’s sustained success,” the company said. NBA 2K27 lands this September.
Take-Two also pointed to 2K’s continued support for Borderlands 4, Sid Meier’s Civilization VII and WWE 2K26 “with an array of new offerings, which enhanced player engagement and sentiment.” None of those came with hard numbers.
The year Take-Two thinks changes everything
Management expects the current financial year to serve as an “inflection point” for the business, “one that will write an exciting new chapter in our history and provide the foundation for new levels of success and the creation of groundbreaking entertainment experiences.”
Full-year net bookings guidance was left unchanged at $8 billion to $8.2 billion, which works out to roughly 20% growth over FY26 at the midpoint. Most of that is pinned on GTA 6.
By label, the projected revenue breakdown is roughly 37% Rockstar Games, 34% Zynga and 29% 2K.
The remainder of the slate has no dates at all. PGA Tour 2K27, WWE 2K27, Judas, Project Ethos and the next BioShock are all still without a release window, waiting behind the single game holding up the entire calendar.

















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