In Brief:
- Sky Mavis rolled out Terrariums V1.2 on Aug. 19 at 3 p.m. PHT, boosting the Atia’s Flame payoff for piling evolved parts onto a single Axie and introducing Estates.
- Six evolved parts on one Axie now push the Evolved Part Count Multiplier to a ceiling of 2.8x, up from the 1.45x that five parts delivered under V1.1.
- Estates allow owners to link neighboring Land plots for an added Flame bonus, though only one plot in the cluster actually collects it.
Terrariums V1.2 went live Aug. 19 at 3 p.m. PHT — 07:00 UTC — lifting the base Atia’s Flame earned from collectible evolved parts and sharpening the multiplier for evolving several parts on the same Axie.
That ceiling now sits at 2.8x, reached when a single Axie carries six evolved parts. Under V1.1, five parts on one Axie topped out at 1.45x, while a single part spread across five Axies never moved past 1.0x. The distance between concentrating evolves and scattering them has widened considerably.
Evolving your collectible parts boosts your Atia's Flame.
Here's how it works…Axie Infinity (official site)View on X ↗
“Evolve multiple parts on one axie for up to 2.8× Flame, and connect adjacent Land plots into an Estate for an extra boost,” Axie Infinity said in a post on X announcing the release.
How Estates work
Plots earned on their own before this. V1.2 bundles them together.
Three requirements have to be met before plots can form an Estate. They need to share the same Land Environment, sit under the same Terrariums account and be directly adjacent. The more plots linked together, the bigger the potential Estate Boost.
There’s a catch. The bonus applies to a single plot at a time, and the choice isn’t the player’s to make. Terrariums assigns it automatically to whichever plot in the Estate is currently holding the highest Atia’s Flame.
Shifting it means out-building it. Push another plot’s Flame past the leader’s, and the Estate Boost moves over on the next tick.
Sky Mavis has yet to publish a table linking boost size to plot count. The V1.2 write-up outlines the scaling without attaching numbers to it.
Why Flame matters
Atia’s Flame is the score that determines payouts. Axies stationed at the Atia Shrine produce it every hour; those left in the Dojo accumulate AXP instead. Each plot consumes Lunium per tick, and once the Lunium is gone, the Axies revert to AXP.
Every hour, each land environment distributes a fixed bAXS pool according to Flame share. An Arctic plot draws on a monthly pool of 38,893 bAXS, paid out at 54.02 bAXS per tick across all Arctic owners. Savannah, Forest, Mystic, Genesis and Luna’s have pools of their own.
The math works in two layers. An individual Axie’s Flame is its base Flame plus its Evolved Part Boost plus its Accessory Boost. The plot then adds up the Flame of every working Axie and multiplies that total by land item and Fortune Slip bonuses, rounding down.
Since share is calculated against every mining plot in the same category, a less crowded environment can pay out better than a stronger plot in a busy one.
The road here
Terrariums debuted June 17. The first round of changes landed July 2, evolved part benefits followed July 15, and V1.1 arrived later that month, pulling accessories, land items and Fortune Slips into the Flame calculation for the first time.
V1.1 established the caps that remain in force: five accessories per Axie, eight land items per plot, 30 Axie slots per plot. Fortune Slips deliver a flat 10% Flame buff, with every purchase pushing the decay timer out another 24 hours.
A land item matched to its plot’s environment has its boost multiplied, which is the reason Mystic items belong on whichever plot houses the rarest Axies.
Sky Mavis said its next focus is broadening activity inside Terrariums and exploring ways for Lunacians without Land to take part.
Rarity still sets the floor. A Normal Axie brings 5 Flame to the shrine. A Mystic brings 1,000.

















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