Double Fine Productions has parted ways with twenty-three employees — about 25% of its workforce — only a handful of weeks after the studio revealed it was returning to independence after seven years under Xbox.
The announcement came directly from the studio via a Bluesky post.
Independence carries a cost, and the invoice has now arrived.
What Tim Schafer said
Studio founder Tim Schafer said the choice, difficult as it was, was deemed essential if Double Fine was going to survive and keep the lights on. Returning to independence, in his words, means the team has to be reshaped into a size the studio can genuinely afford to maintain.
He went on to call each departing staffer an important member of Double Fine, highlighting what they brought both to the games and to the studio’s culture.
The company additionally pledged to support the 23 affected workers as much as it is able.
The seven-year Xbox chapter, over fast
Run the timeline and it looks harsh. Seven years within Microsoft’s stable, followed by an announced return to independence, followed by layoffs within weeks. What separates the celebratory news from the staff reduction is measured in weeks rather than quarters.
That detail deserves a moment’s reflection. No studio sheds a quarter of its people when everything is going according to plan.
What a smaller Double Fine means
Schafer built his explanation of the cuts around a single word: survival. Not restructuring. Not realignment. Survival, and the capacity to keep operating.
A studio the size of Double Fine has little padding to spare in the first place. Stripping away 25% of it alters both what the place is able to build and how quickly it can do so.
Twenty-three names, a single post, and a founder telling the world that the people heading out the door helped shape the studio into what it is.












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