In Brief:
- In Monthly Treeverse (official site) Update #59, Endless Clouds said it has finalized an internal deadline for the official Treeverse release, monetization included.
- The date stays private until the studio hits it. Marketing for the game starts only after that.
- The October update changes how durability and repairs work, puts PvP matchmaking in Levantos into development builds, and adds new mobile controls plus automated gameplay tests.

Treeverse now has an official release date on the internal calendar at Endless Clouds. Players won’t be told what it is yet.
Monthly Treeverse Update #59
– @EndlessCloudsHQ@TreeverseView on X ↗
The news came in Monthly Treeverse Update #59, which went up on the studio’s Substack on Oct. 31. According to the team, it “always had our date to aim towards something, but it’s been finalised including things like monetization and so on.”
Endless Clouds added: “As usual, we won’t share until we reach it, and then start to market it.”
What’s in the release
The studio describes the official release as a full gameplay loop with a bunch of content, items, side quests and things for players to do.
Polish is taking up most of the time that’s left, the studio said. “A lot of this work isn’t a create and launch. Some of these things we have polished and polished and polished. Most of the time goes towards that, not just creation of a feature,” according to Endless Clouds.
Changes to durability and repairs
Equipment wear got this month’s largest design change. Weapons now lose wear once for each damaging skill cast instead of once for each hit. The studio said this makes wear easier to predict for attacks that hit several times or catch multiple enemies.
Losing durability on death no longer happens. The HUD also gained an indicator for equipment condition.
Material and gold costs are easier to read on the repair screens. Repair consumables now have a separate screen where players choose which piece of equipment to fix.
New supporting logic arrived for enhancements and equipment sets, along with an early inspection interface. That interface lists enhancement slots and set bonuses, and the bonuses switch on once a player equips enough matching pieces. Endless Clouds said this part is still in development and testing.
Levantos gets PvP matchmaking
The PvP master in Levantos now opens up matchmaking in development builds. The team updated match handling so it supports both ranked and custom play, and eligible results now count toward quests and achievements.
The leaderboard interface is still unfinished.

Mobile, quests and Hall of Daggers
On mobile, there’s a floating movement stick, and ability aiming was revised so it does a better job of telling taps from drags. Controls for storage transfers are clearer. Quest windows now list the current objectives and progress.
Hall of Daggers now tracks floors on screen and has achievements tied to the highest floor a player clears.
For audio, the team added hurt vocals that were missing for several creatures and refined the sounds for Golem abilities and traps.
Engineering fixes
Each region’s ping now appears in the server selector. Players with no saved preference get the lowest-ping option automatically, while existing choices are left alone.
The team also removed an extra disconnect check on mobile that could end a session when the app returned from the background.
One fix stops unused assets from staying in memory, and blocking waits were taken out of UI image loading. Other work touched audio loading, networked objects and animation timing, plus optimizations to talent and stat calculations.
Portal work moved forward with hosting preparation and more reliable sign-in. Update #58 had said the first version of the Treeverse web portal was added with account sign-in, character information and leaderboards, and that it still needed further deployment and access validation.
Automated tests and what comes next
The new automated gameplay checks can run repeatable routes through town and use the inventory. In one test, a potion is confirmed to be consumed once, with its healing result matching on client and server.
The studio’s next step is to test enhancements, set bonuses, durability and repairs together over a full play session. Finishing the Levantos leaderboard interface is also on the list.
Endless Clouds said the new tests give it a base for checking longer sessions that involve equipment changes, menu use and travel between areas. That can help it spot interruptions and shape the next round of tuning.

As always, the update closes with the studio’s disclaimer: “NFTs are a new and highly experimental technology and should not be bought for investment purposes.”























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