In Brief:
- Game Launch: Cambria’s Dungeons game, styled after Diablo with onchain gameplay elements, sets its invite-only early access for May 14 at 7 a.m. PT; entry costs 10 Keys per $1 USDC.
- Gameplay and Rewards: Players can traverse up to eight randomized floors by defeating bosses, with Artifacts gathered enhancing rewards. Dungeon Coins, derived from these Artifacts, translate into weekly USDC payouts from a communal prize pool.
- Progression and Extras: Players gain Dungeoneering XP up to level 99, with rewards scaling via the Seal of Favor tiers, and Trinkets providing airdrop capabilities across Cambria’s gaming modes.
Game Introduction and Early Access
Cambria has announced the upcoming release of Dungeons, a new Diablo-inspired dungeon crawler game that integrates blockchain stakes directly into its gameplay. This new addition aims to offer a quick entry into the Cambria ecosystem. The launch is scheduled as an invite-only early access starting on May 14 at 7 a.m. PT.
Engaging Gameplay Mechanics
In Dungeons, players choose a character class and use Keys to enter dungeons where they face up to eight randomized floors. Each successful defeat of a dungeon boss opens the path to the next level, presenting newer challenges and richer rewards. Players must manage both their character’s health points (HP) and stress levels as they delve deeper into the dungeons. The game rewards strategic planning with various Abilities, Quirks, Affixes, and Boosts available during play, with each dungeon run offering a unique configuration and experience.
Comprehensive Reward Structure
The key to earning in Dungeons lies in the collection of Artifacts, which are then converted into Dungeon Coins. These coins factor into the calculation of weekly USDC payouts, influenced by the player’s Reward Multiplier and the amount of Keys they’ve staked. Unlike typical player versus environment (PvE) games that often utilize a house-edge model, Dungeons employs a shared player prize pool, creating a community-focused payout system. Players who choose not to engage can refund their unplayed Keys anytime, and an 8% payout fee is distributed between an ecosystem growth fund and the development team. Additionally, finding rare Ruined Diamonds during gameplay can lead to substantial USDC jackpots.
Progression, Airdrops, and Ecosystem Integration
The game features a persistent leveling system where players earn Dungeoneering XP, continuing through runs up to a maximum level of 99. Gaining levels can unlock higher tiers of the Seal of Favor, which can quadruple the gameplay rewards, and open slots for Pendants. The ecosystem also includes a weekly leaderboard named Royal Favor, which drives XP gains and airdrop distributions. Moreover, Trinkets acquired within Dungeons act as airdrop points and are usable across all of Cambria’s gaming modes, which include Islands—already live—and the upcoming Gold Rush, a guild war style game. Tokens won in the arena are usable across all modes, facilitating a cohesive gaming experience.
With these features, Dungeons promises an immersive, strategic gameplay experience combined with the potential for lucrative rewards, set firmly within the expansive Cambria gaming universe.


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