In Brief:
- Sanko GameCorp says work has started on the next phase of the SankoQuest economy, beginning with DMT integration for buying Gold.
- The roadmap also includes more ways to use Gold inside the game and the option to withdraw Gold to external wallets.
- The move comes after the studio chose to wind down Sanko Mainnet and focus its resources on SankoQuest.
In an economy update shared on X, Sanko GameCorp said it is building DMT integration so players can use it to buy Gold in SankoQuest.
“We’re developing the next stage of the SankoQuest economy,” the studio wrote.
SankoQuest Economy Update
We’re developing the next stage of the SankoQuest economy, with work focused on:
• DMT integration for Gold purchases
• New ways to spend Gold within the game
• Gold withdrawals from game economy into players’ external wallets
We’re workingSanko GameCorp ©View on X ↗
The update named three areas of work. First, DMT integration for Gold purchases. Second, new ways to spend Gold inside the game. Third, withdrawals that move Gold out of the game economy and into players’ external wallets.
The studio did not give a release date for any of the three features, and it did not say whether they would launch together or one after another.
Gold heads for players’ wallets
For now, Gold stays inside SankoQuest. The planned withdrawal option would let players take it out of the game economy and hold it in wallets they control themselves.
That would give Gold a second path next to its in-game use. The post did not say anything about withdrawal limits, fees or which wallets would work.
It also gave no detail on the new Gold sinks. The studio said only that it is working on more ways to spend the currency inside the game.
Not the first Gold fix
Gold has shown up in the studio’s patch notes before. The Week 1 update, released in late June, fixed Gold deposits for users who had signed up with an external wallet.
The same patch raised monster drops, improved farming incentives and gave players wider access to materials for combat progression. It also made crafting arrows and shards less punishing and rebalanced the mining skill.
AFK play was another target. The update made players pay more active attention when farming monsters and changed how the game treats players who are fully AFK.
“Since launch, we’ve been focused on making the game smoother, more rewarding, and easier to play day to day,” the studio said back then. “Daily player numbers are steadily increasing.”
DMT at the core
Sanko calls SankoQuest the next chapter of its ecosystem and puts DMT at the center of the in-game economy. The game borrows from classic MMORPGs: players build a character, level up and join a player-driven economy secured onchain.
DMT has a maximum supply of one million tokens. Players use it for in-game items, power-ups, and character and stage unlocks, and a percentage of the tokens spent in gameplay is burned.
Linking Gold purchases to DMT would tie the game’s soft currency directly to the token.
From a whole network to a single game
SankoQuest became the studio’s main focus after Sanko GameCorp announced it would shut down Sanko Mainnet, its own L3 network. The company cited a change in the wider market climate and said it wanted to maximize its impact in the future of play sector.
Users had to bridge their assets off the network and start every withdrawal before a hard cutoff on Feb. 27, 2026, at 23:00 UTC.
SankoQuest launched in June, and the launch post is still pinned at the top of the studio’s X account.
The economy update itself was short. After the three features, the post simply read: “We’re working.”













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