In Brief:
- Cambria has revealed that Genesis, its MMORPG, is set to launch on the Ethereum mainnet.
- Players can now apply for an invitation-only whitelist, though initial access will be limited.
- Genesis will have a permanent economy without resets and will merge the existing modes into one connected world.
Genesis heads to Ethereum mainnet
Cambria’s upcoming MMORPG Genesis will run on the Ethereum mainnet, the team has confirmed. That’s a strategic change from the earlier Dungeons mode, which was built on the Abstract layer 2. According to the team, the move reflects its plan for Genesis to be a stable world that players can stick with for the long term.
Since Genesis is built around a permanent economy, the team picked Ethereum mainnet for its security and settlement advantages. At launch, entry will run through an invitation-only whitelist: a select group of players gets in first, and access widens gradually after that. Anyone who wants a spot can apply through a link posted on Cambria’s X profile.
Royal Charters for early players
Each player accepted onto the whitelist gets a Royal Charter. The charter records key details, including the wave they joined in, their assigned House, their home city and their particular Affinities. One player might be part of House Warwick, call Thorin’s Peak home, and have Blacksmith and Swordsman skills. That ties players to in-game factions and roles from their first day. Founder Ben.zzz describes the launch as something like settling a new land.
Controlled access and gradual rollout
Earlier seasons brought in thousands of players. Genesis is starting small on purpose, with a cap on its first wave of players, so the team can watch how the economy behaves in real time. Past seasons peaked at between 3,000 and 4,000 concurrent players, but this time early adopters have no promise of profit. “None of this will be a free lunch that you can just freely take profit from,” Ben.zzz said. He also acknowledged that designing an on-chain economy that lasts is a significant challenge.
A lasting economic model
What sets Genesis apart is that it has no resets. Players keep their assets, guilds run their own treasuries, and the fight over resources plays out over a long period. Five major cities sit at the center of the game. Players can buy buildings in them and collect taxes, which adds a political strategy layer.
Genesis brings three modes together. In Dungeons, players take on risk-based adventures and pay 0.10 USD per Key. Islands offers storage and social spaces. Gold Rush focuses on extracting resources and crafting valuable equipment. Because the systems feed into one another, players are pushed to work together.
RSGP and upcoming milestones
The news comes after the creation of the Cambria Foundation, which is leading work on a consensus mechanism called Real Stakes Game Play (RSGP). Details on when RSGP launches and how it will be distributed have not been announced yet. Historical players have to opt into the Genesis Event by September 29, 2026.
On the technical side, patch 0.6 shipped on September 28. It optimizes performance for 10,000 concurrent players and sharply cuts resource consumption.
Evolution of Cambria
After three years of development, Cambria has grown into a risk-driven pixel art MMO. Its earlier seasons drew strong player engagement, with 1.7 million USD spent during Season 3 and 5 million USD in Keys risked overall. Genesis is meant to fold the existing modes into one permanent world, and whitelist applications are open now.

















STAY ALWAYS UP TO DATE