In Brief:
- According to Not Pixel, its shooter Pixel World picked up 60,000 players on CrazyGames across a two-week span, with the team saying it wants to “add another zero.”
- That same post sketched out a plan to unite audiences from Telegram, CrazyGames, Discord, Google Play and the App Store, building on a storefront effort the project started prepping back in April.
- The game leans on the $PX economy carried over from Not Pixel’s Telegram canvas title, with tokens converting into in-game PX Gems at a 1-to-1 rate.
Two weeks after the shooter landed on the portal, Not Pixel says Pixel World has pulled in 60,000 players on CrazyGames. The team doesn’t see that number as a ceiling.
“A solid start – but we plan to add another zero,” the project wrote on X.
60,000 players joined Pixel World on Crazy Games in just two weeks. A solid start – but we plan to add another zero.
What's even more exciting is something we believe is quite unusual: players from Telegram, Crazy Games, Discord, Google Play, and the App Store will all beNot PixelView on X ↗
The more ambitious part of the message comes later in the post. Not Pixel stated that players coming from Telegram, Crazy Games, Discord, Google Play and the App Store will all be brought together, describing it as “something we believe is quite unusual.”
What’s live now
Pixel World is a 3D multiplayer first-person shooter. On CrazyGames it’s listed as externally hosted via an iframe, playable through desktop, mobile and tablet browsers as well as the CrazyGames app on iOS and Android.
The mode lineup covers Deathmatch, Team Fight, Flag Capture and Control Points. Players band together into Squads and Clans, while daily, weekly and monthly leaderboards sit alongside individual rankings. The listing went up in July.
The title has been running in beta, with access handed out gradually through a waitlist as servers scale.
The store push
The groundwork here dates back to spring. In an April post, the team said it had put a month into preparing a global rollout spanning Google Play, the App Store, CrazyGames, Discord, Facebook, Steam and more.
At that point pw.game was already live, while px.market carried a coming soon label. Telegram, per the post, stays the project’s “strategic base.”
The team attached a request to that post as well, saying it would like Telegram to build out a native game catalog along with featuring tools that help new projects get discovered.
What PX buys
PX Gems serve as the in-game currency. To receive them, players need PX held in a TON wallet, and the token converts at 1-to-1, according to the project’s community channel. More top-up options are on the roadmap.
Whenever Gems get spent, a share of the tokens heads to a Community Fund and is burned. The team presents this as both a way to fund development and a mechanism that makes the PX economy deflationary.
Gems cannot be withdrawn or moved outside the game. Per the team, they have no effect on core gameplay balance and aren’t necessary to play.
The token
PX itself hasn’t ridden the expansion upward. Its all-time high came near $0.698 in January 2025, and it bottomed out around $0.0107 in October 2025.
Trackers currently put it close to $0.02, with a market cap below $5 million and about 200 million tokens in circulation out of a 225 million max supply. Its launch was on decentralized exchanges only — STON.fi and DeDust.
Where it came from
Not Pixel debuted on Telegram in 2024 from Open Builders, the studio responsible for Notcoin. The original format was a shared pixel canvas on TON, where every pixel placed functioned as a mining machine generating PX over time.
Growth came fast. Sasha Plotvinov, founder of Notcoin and Open Builders, said Not Pixel attracted roughly 17 million new users within a few weeks, and players had painted over 6 billion pixels going into the Not Pixel Battle tournament, which ran Nov. 18-30 over nine elimination rounds with a Golden Pixel prize on the line.
Notcoin, for its part, brought more than 35 million users into crypto and topped out near a $3 billion market cap before sliding well below that peak.
At launch, Plotvinov described Not Pixel as “a new experience for Telegram communities” — one built around competing by painting pixels and claiming territory.









STAY ALWAYS UP TO DATE